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  #1  
Old May 4th, 2001, 12:54 AM

Trachmyr Trachmyr is offline
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Default Re: What would you like to see in an expansion pack

One Last thing... (I think)

New Planet Tags and Racial Habitabilty traits that affect Planet Conditions on a per race (not per empire) level.

I've already suggested allowing you to choose planet conditions (or their allowable range) in sectortype.txt. I've also suggested that you can determine the Planet Condition's effect upon happiness, production/construction and growth. And I've suggested the ability to add new planet types and atmospheres (Making Asteroids one of these new types, so they finally can be colonized).

What I would like to see added also, are tags that make a Planet's Condition go up or down depending on the race. The tags would be "Gravity", "Radiation", "Tempature" and perhaps "Terrain" and "Pollution".

Each of these tags can be selected from a pull down menu in the race setup screnn (where you choose planet type/atmosphere), it would then list all the choices (For instance you set it too "Gravity", your choices would be "Low", "Medium", "High" or "Crushing"... for each of these selections you can choose your races' prefrence: "Optimal", "Tolerable", "Hazardous" or "Lethal"... optimal would give a bounus to planetary conditions where that type of gravity exsits, tolerable would leave it unaffected, Hazardous would give a penalty and Lethal would not only give a penalty, but make it so that only domed colonies are possible. Each choice would cost/give back starting points... hopefully the tags and their costs would be in a moddable .txt file. As a final note, if the Planet's Conditions ever get altered to "Deadly", only domed colonies are possible.

This can also be applied to planet types, but the levels would be: Optimal (no effect on conditions), Tolerable (penalty to conditions), Hazardous (Penalty to conditions and only domed colonies), Uninhabitable (NO colonies allowed at all). You can make a rock planet dweller find rock planets "Optimal", Ice Planets "Hazardous" and gas giants "Uninhabitable".

This ability can also be extended to atmospheres (levels like for planet types)... So that you can have a race that "optimaly" breathes hydrogen but can "tolerably" breathe "methane" and all others would be "Hazardous"...

It would make habitable planets rarer and more valuable... plus add more identity to planets and races.

Additionally, I also would want these "tags" selectble in sectortype.txt... you could choose the exact level or set it to "Any".
It would also be nice if you can link one tag to planetsize.txt, making certain types more/less likely (i.e., Huge Worlds can't have low gravity, and are more likely to have high gravity).

New facilities to improve these new planet conditions can be modded (just the current ability, but add an identifer to determine which new tag is affected... or 0 to affect base "planet conditions").

And since the tags are generic, new ones could be modded!




[This message has been edited by Trachmyr (edited 04 May 2001).]
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  #2  
Old May 4th, 2001, 07:50 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: What would you like to see in an expansion pack

1. Tactical ground combat
2. More levels to cloaking and senors.
3. Inclusion of planet size effect against population.
4. Missiles can be turned off 100% accuracy and act like direct fire with no distance neagative to hit and are harder to hit than fighters.
5. More racial techs.
6. Better manual!
7. Better e-mail capability.

Just my thoughts!
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  #3  
Old May 4th, 2001, 08:14 AM

Phoenix-D Phoenix-D is offline
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Default Re: What would you like to see in an expansion pack

quote:

Making Stellar manipulation ships disappear after using the component would reduce the repair + redo exploit (although the maintainance on a stellar manip component seems like payment enough).
B]


Err..what exploit are you refering to? If I'm thinking of the one you are, it won't make a difference if the ship gets 'eaten' because the cheater is *reloading* his turn each time, hence the ship isn't "eaten" anymore.

If you are refering to having a stellar manip component and a repair on the same ship/fleet.. how is that an exploit?

Phoenix-D

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  #4  
Old May 4th, 2001, 11:39 AM

jimbob55 jimbob55 is offline
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Default Re: What would you like to see in an expansion pack

I don't think it's possible to reload a turn if you're playing multiplayer, so that isn't a problem.

I've seen lots of people discussing the Warp closer / repair bay ship as being unfair. It makes no real difference to me and with the maintainance payments required it isn't really an exploit.

I would like to be able to build asteroid outPosts (very small domed colonies?).

1. Tactical ground combat? An interface like tactical space combat? With 200 or so troops on each side? That could slow things down a bit.
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  #5  
Old May 4th, 2001, 02:31 PM
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mac5732 mac5732 is offline
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Default Re: What would you like to see in an expansion pack

I would like to see the AI randomly set racial traits for AI players, possibly as an option. Or at least some aspects of random changes. This way when the computer picks your AI opponets you won't know if they would be oxygen, hydrogen, breathers etc or if they are warriors, bloodthirsty, etc. or what their usual traits are. Therefore even if you, say you get the Krill or whomever, you could not count on what they normally are every game. I know that some of this is Modable but I just thought if the AI randomly picks at beginning it might make the game a little more interesting to play. That's why I would make it an option.

And do something with neutrals so they expand and become war like once attacked or at war. Now they are sort of dull that's why I don't use neutrals when I play

just some ideas Mac

[This message has been edited by mac5732 (edited 04 May 2001).]
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  #6  
Old May 4th, 2001, 09:50 PM

murx murx is offline
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Default Re: What would you like to see in an expansion pack

I would like to see a better Techtree at all - more like the interlinked Tech system from games like Civilization or Alpha Centaury, maybe Techs with prerequisites like needs to have four of this six technologies to be researched.

More random events, unique events and facilities - a bit like in Birth of the Federation.

murx
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  #7  
Old May 4th, 2001, 10:31 PM

Hydraa Hydraa is offline
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Default Re: What would you like to see in an expansion pack

I had thought of a variation of this, that would take some significant commitment on some ones part.

It is to create multiple tech trees and then host a game with one of those tech trees with the technology being unkown to the players. As it stands now most of us know what it takes to get to that tech we want. If this was in the unknown and behind several tech levels, even perhaps behind 'empty' tech levels.

This would invlove modification of several of the data files to make it truly unkown but we have several out there now.

This wouild not be for all players but for people who like a challenge it could make for some interesting times, paticularly if the host is not playing in the game.

The only thing about this is that I don't know if the .gam file houses all the data files or if the data files need to be the same on all machines for the game to work properly.
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