|
|
|
|
 |

February 3rd, 2004, 04:59 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Burden of Time
Quote:
Originally posted by moodgiesanta:
Considering how it, in a few turns, cripples the armies of all of your enemies, I think 70 gems is very cheap for what it does.
|
Cripples? Not really. It gives afflictions to a few of your units every turn, and can kill a few others.
|

February 3rd, 2004, 05:04 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Burden of Time
Yes, and dispel only costs 30 (though there is the guessing game on overpowering to consider). Moreover, in a game with more than two human players, casting BoT means they are attacking everyone else, and the others will be even more likely to gang up on Ermor than they already were.
PvK
|

February 3rd, 2004, 05:26 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: Burden of Time
Quote:
|
That would be wrong. #6 and #16 are essentially the same thing.
|
What I meant was, filling up the table either prevents the casting of further GEs or it doesn't (I'm not sure which).
If it does, then #6 can't work, while if it doesn't then #16 can't work.
I must be missing something ...
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

February 3rd, 2004, 05:33 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Burden of Time
Quote:
Originally posted by Zapmeister:
What I meant was, filling up the table either prevents the casting of further GEs or it doesn't (I'm not sure which).
|
It doesn't do either. When there are five global enchantments each new enchantment must overpower an existing enchantment in order to take effect. Thus filling up the list makes it harder for new enchantments to take effect, but also allows for new enchantments to push out old ones.
|

February 3rd, 2004, 05:52 AM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: Burden of Time
Aha. Got it.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|

February 13th, 2004, 02:53 AM
|
|
Private
|
|
Join Date: Jan 2004
Location: Toronto, Canada
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Burden of Time
Hi.
Has anyone ever had GE's NOT disappear when you kill the mage? Right now I'm playing a SP game, and three GE's put in place by C'tis are still active, ten turns after I eliminated them from the game. Two of these are Burden of Time and Foul Air, so you can guess how annoyed I am.
Oh, and the GE I put up disappeared promptly when the mage was killed. Of course.
I guess this is just a bug... just wondering if anyone else has experienced it.
I'm playing the seven-nation rumble scenario if that makes any difference.
cheers...
|

February 13th, 2004, 03:00 AM
|
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Burden of Time
GEs go away if you kill the casting mage. However, in the case of C'tis, it's possible you eliminated them without killing the actual mage who cast the spell, and as a result, he was never really "killed", even though he faded away upon the elimination of the nation.
Of course, now he no longer exists, so you can't kill him. Or so goes my theory on the matter, anyway.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|