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February 16th, 2004, 11:30 AM
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Re: Give me good reasons why R\'lyeh is a balanced nation.
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Originally posted by tinkthank:
- For the price of 1 Theurg (150), which has 3 Priest + 4 magic (and nice ones too), I get a starspawn, which has only 2 magic but mind bLast. Why is that a fair trade?
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Toughness and magic resistance both have a price. You won't lose a Starspawn to a Seeking Arrow or a Murdering Winter or rituals like these. Theurgs OTOH are frail and die easily to these spells.
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- That leaves one other mage, the big starspawn. I guess I just havent figured out how to use him well, since I have upkeep and resource problems.
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They're very versatile mages, and in more than one occasion the random picks I got on them dictated my research plan and my strategy. Usually to get the best out of them on the battlefield you want them (or at least some of them) lead a communion. You can do wonders with just 4 communion slaves.
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Why do people think R'yleh is overpowered?
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It's not. R'lyeh is a very dangerous nations but it has its own issues. And I expect it to be toned down when the paralyzation duration gets fixed.
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God does not play dice, He plays Dominions Albert von Ulm
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February 16th, 2004, 01:12 PM
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Lieutenant Colonel
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Re: Give me good reasons why R\'lyeh is a balanced nation.
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Why do people think R'yleh is overpowered?
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It's not. R'lyeh is a very dangerous nations but it has its own issues. And I expect it to be toned down when the paralyzation duration gets fixed. [/QB][/quote]
Really? It will? How? When? By how much? Interesting.
I find it odd that as an underwater race I cant even conquer a mid-level bunch of indy Tritons, they rip me up. Am I doing something wrong there?
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February 16th, 2004, 01:16 PM
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Major General
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Re: Give me good reasons why R\'lyeh is a balanced nation.
You mean paralyzation is supposed to have a duration, and not just be permanently paralyzed for the rest of the battle? Is this supposed to be fixed in this next patch?
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February 17th, 2004, 02:32 AM
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Re: Give me good reasons why R\'lyeh is a balanced nation.
Quote:
Originally posted by Norfleet:
You mean paralyzation is supposed to have a duration, and not just be permanently paralyzed for the rest of the battle? Is this supposed to be fixed in this next patch?
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Yes, and yes.
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February 17th, 2004, 02:34 AM
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Re: Give me good reasons why R\'lyeh is a balanced nation.
Quote:
Originally posted by Norfleet:
You mean paralyzation is supposed to have a duration,
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According to JO, yes. When you look at the 'paralyzed' icon, the number inside parentheses is supposed to represent the # of rounds of paralysis.
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and not just be permanently paralyzed for the rest of the battle? Is this supposed to be fixed in this next patch?
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No idea, but I hope it will.
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God does not play dice, He plays Dominions Albert von Ulm
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February 17th, 2004, 02:37 AM
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Major General
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Re: Give me good reasons why R\'lyeh is a balanced nation.
Quote:
Originally posted by tinkthank:
I find it odd that as an underwater race I cant even conquer a mid-level bunch of indy Tritons, they rip me up. Am I doing something wrong there?
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Tritons fly, which means they will go right past your frontline troopers/lobos and attack your rear on round 1 of the combat. Besides using SC pretenders, you can surround your illithids with guards and just let the guards hack up the attackers. They'll be coming to you anyway, so no need to go to them.
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February 18th, 2004, 05:33 AM
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Major General
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Re: Give me good reasons why R\'lyeh is a balanced nation.
Paralysis has been fixed up and the results of that repair should certainly be a part of the next patch.
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