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February 10th, 2004, 09:56 PM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
Posts: 149
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Peter Ebbesen:
While well moderated and with a core of very helpful posters, an inordinate number of Posts are of the "hey, I'm a NOOB and you owe me answers to questions that I could discover for myself in five minutes" or the "which XYZ is best".
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That probably can't be helped in a game that get's it's sales by word of mouth. Newcomers will trickle in a few at a time, and most will have the same questions. In the EU forums you have entire sections that handle newcomers, and other sections where pro's can argue amongst them without too much interference. But as to finding answers within five minutes....
Quote:
Originally posted by Peter Ebbesen:
Additionally, the reverse post order and (apparent) lack of a strong user CP for active thread handling would drive me nuts, were I not mad as a hatter already...
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The most infuriatiung thing about this forum! And even though the search function works fairly well, the reverse post order makes an easy search into a chore -especially if you're a newcomer and and probably used to other forum layouts and user CP's.
Quote:
Originally posted by Peter Ebbesen:
As is, I find Dominions II a very nice game, and will no doubt play it on and off for a few years, but for MP, I still prefer EU2 live against 10-12 other players any day.
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Right now, this game got me with a vengeance. Same as EU had a few months ago. But I'm a game jumper. I'll return to EU or Victoria in a while, stay with it for a time, then jump back to another game. Quality games like this or EU will have my loyalty for a long time, though my limited time and many interests will constantly try to divert me...
__________________
One rescue a day... that's my motto. - Deathstalker II
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March 16th, 2004, 02:36 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
As the Moloch is still hamstrung by imps in 2.08, a *bump* is in order..
SAVE THE MOLOCH FROM WHIMPY IMPS INC.! 
__________________
When I said Death before Dishonour, I meant alphabetically.
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March 15th, 2004, 03:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I'll rebump with a global request.
Autosummons is broken in at least one other respect as well: Autosummoned creatures will often make stealthy commanders (e.g. ghost kind) lose their stealth ability when a autosummoned creature arrives, EVEN IF that summoned creature is itself stealthy (e.g. ghosts, harpies, etc.).
I think the way autosummons works could be rehashed, fixing both the routing problem and the stealth-loss problem.
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March 15th, 2004, 03:30 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I'll be even harsher. Remove all autosummons. If you want units accompaning a commander they could be worked into the unit as "weapons", eg the "Owl" weapon. If this not satisfactory then give the commander the ability "Summon allies". This way we get control over where and when the units arrive.
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March 15th, 2004, 07:16 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Wauthan are you talking about battlefield autosummons or dominion related autosummons? Since the two previous Posts deal with one of the above each, it is not entirely clear what you are talking about.
[ March 15, 2004, 17:21: Message edited by: johan osterman ]
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March 15th, 2004, 07:22 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
I think he's talking about both, actually. Strategic autosummons appear to disrupt hidden commanders, while tactical autosummons turn a commander into a consummate coward.
The simple solution is just to fix all of these issues, though.
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March 15th, 2004, 07:26 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Norfleet:
...
The simple solution is just to fix all of these issues, though.
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Fixing all issues will certianly solve all problems.
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