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February 5th, 2004, 06:36 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Rigor Mortis and Darkness?
Thank you, Saber Cherry.
[ February 05, 2004, 04:41: Message edited by: Argitoth ]
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February 5th, 2004, 07:32 AM
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Sergeant
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Location: Austin, TX
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Re: Rigor Mortis and Darkness?
Darkness produces the absence of light. This impairs vision and makes fighting hard unless you have catlike senses or happen to be undead. Unfortunately apparently night vision is not a unit attribute at the moment.
Rigor Mortis comes from Latin.
I don't think the spells are very powerful. I cast Rigor Mortis on my cat and he just kept laying there like before. He didn't seem too lively, but I don't think he actually died so I don't think it was too deadly either. Maybe if you gave the spells guns or knives.
Remember, guns don't kill people. Spells with guns kill people.
Oh...and one of the spells is named "Darkness" and the other is named "Rigor Mortis".
Anything else you want to ask?
[ February 05, 2004, 05:33: Message edited by: LordArioch ]
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February 5th, 2004, 07:47 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by LordArioch:
Rigor Mortis comes from Latin.
I don't think the spells are very powerful.
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Rigor Mortis, the stiffness of death, is not to be confused with Rigor Mortis, deadly stiffness. The latter affliction is quite powerful and is common amongst those Burdened by too much Time. In order to distinguish the former, nonlethal effect from the latter far more dangerous one, scholars have taken to calling it "arthritis". Peasants, on the other hand, simply suffer regardless of what it's called, since there's no known cure.
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February 5th, 2004, 10:19 AM
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Corporal
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Join Date: Jan 2004
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Re: Rigor Mortis and Darkness?
"Dey R Spells, DUh !"
*extract from the Troll's All you want to know about spell without having to open a game manual and while explicitely soliciting a bashing from every people with trollick instinct on an internet forum usually quite user friendly, tome II*
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February 5th, 2004, 10:33 AM
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Major General
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Join Date: Jan 2004
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Re: Rigor Mortis and Darkness?
Darkness is an Ermorian doomsday weapon. Darkness sucks up light. Without light, everything dies. (Mushrooms don't count; man cannot live by mushrooms alone, no matter how tasty they are.) After everything is dead, Ermor wins -- even if Ermor is not in the game. Clever ploy, eh?
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February 5th, 2004, 11:59 AM
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by LordArioch:
I don't think the spells are very powerful.
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Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers
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February 6th, 2004, 02:18 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Rigor Mortis and Darkness?
Quote:
Originally posted by Sunray_be:
Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers
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thanks....
ok, im abandoning this thread.
[ February 05, 2004, 12:19: Message edited by: Argitoth ]
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