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February 9th, 2004, 07:24 AM
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Major General
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Re: Question about Horrors
It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.
Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.
The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.
It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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February 9th, 2004, 08:02 AM
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General
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Re: Question about Horrors
Quote:
Originally posted by Norfleet:
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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[ February 09, 2004, 06:02: Message edited by: Kristoffer O ]
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February 9th, 2004, 12:50 PM
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Lieutenant Colonel
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Re: Question about Horrors
Quote:
Originally posted by Norfleet:
It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.
Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.
The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.
It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....
And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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how many hundreds of turns did you play to have such doom factory?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 9th, 2004, 12:56 PM
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Major General
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Re: Question about Horrors
Quote:
Originally posted by Pocus:
doom factory?
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I think the correct phrase, given his experience, is "doomed factory". 
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February 10th, 2004, 02:46 AM
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Sergeant
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Re: Question about Horrors
So apparently, Doom Horror isn't just a name. 
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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February 10th, 2004, 03:44 AM
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Corporal
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Re: Question about Horrors
I was making Doom Horrors every other turn by turn 50, and Gift of Reasoning them. Good stuff . . . and they never were in my provinces for more than a turn, to give them Gift of Reason and the lucky charm that cancels half of all hits. I focused on other stuff after about 5 of them, since my enemies (all normal AIs) were using infantry armies, which were completely annihilated by my horrors in each and every battle. Pythium had one super-elite army. Took two Doom Horrors dying to kill that one, lead by the pretender.
Doom Horrors . . . are there better units out there? Vastnesses don't seem to match up, what with their lack of misc. slots for items . . . 
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February 10th, 2004, 07:01 AM
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Major General
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Re: Question about Horrors
Quote:
Originally posted by moodgiesanta:
Doom Horrors . . . are there better units out there? Vastnesses don't seem to match up, what with their lack of misc. slots for items . . .
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I've never seen a Doom Horror, but I have used Vastnesses. I empowered one in Water (for quickness) and Nature (for regeneration) and it was nearly unstoppable... but it still got killed, though I cannot remember how. A couple like that died. One of them, I do remember - it was killed in the Orania indy province by Frost Fiends and Ice Elementals, which are mindless. Frost Fiends are really strong for the cost.
[ February 10, 2004, 05:07: Message edited by: Saber Cherry ]
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