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Old February 9th, 2004, 07:24 AM

Norfleet Norfleet is offline
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Default Re: Question about Horrors

It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.

Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.

The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.

It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....

And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
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Old February 9th, 2004, 08:02 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Question about Horrors

Quote:
Originally posted by Norfleet:

And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.


[ February 09, 2004, 06:02: Message edited by: Kristoffer O ]
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  #3  
Old February 9th, 2004, 12:50 PM

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Default Re: Question about Horrors

Quote:
Originally posted by Norfleet:
It's worth mentioning that Doom Horrors appear to cause Bad Events to occur. In my most recent game, after hearing all about Doom Horrors, I set up a Doom Horror Factory where I would mass produce Doom Horrors at 2-3 per turn.

Unfortunately, horrible things would constantly befall the aforementioned province. And the lab would burn down every other turn. Convinced that the AI was somehow responsible for this, I went with my classically heavy-handed overkill approach: I stuck up all of the arcane shielding domes I could cast, 4 or 5 or so. NOTHING was going to get through that.

The woes continued. Often multiple times per turn. I was utterly perplexed, and was planning on reporting this as a bug...right after I finished that game.

It all came to a head at the end game, where my masses of Doom Horrors congregated in massive packs of 20-30 in the home provinces of my enemies....

And immediately, about 8 bad events occurred in that province. It *HAD* to be the Doom Horrors. I'm sure of it now.
how many hundreds of turns did you play to have such doom factory?
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Old February 9th, 2004, 12:56 PM
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Default Re: Question about Horrors

Quote:
Originally posted by Pocus:
doom factory?
I think the correct phrase, given his experience, is "doomed factory".
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Old February 10th, 2004, 02:46 AM

Chris Byler Chris Byler is offline
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Default Re: Question about Horrors

So apparently, Doom Horror isn't just a name.
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Old February 10th, 2004, 03:44 AM

moodgiesanta moodgiesanta is offline
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Default Re: Question about Horrors

I was making Doom Horrors every other turn by turn 50, and Gift of Reasoning them. Good stuff . . . and they never were in my provinces for more than a turn, to give them Gift of Reason and the lucky charm that cancels half of all hits. I focused on other stuff after about 5 of them, since my enemies (all normal AIs) were using infantry armies, which were completely annihilated by my horrors in each and every battle. Pythium had one super-elite army. Took two Doom Horrors dying to kill that one, lead by the pretender.

Doom Horrors . . . are there better units out there? Vastnesses don't seem to match up, what with their lack of misc. slots for items . . .
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Old February 10th, 2004, 07:01 AM
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Default Re: Question about Horrors

Quote:
Originally posted by moodgiesanta:
Doom Horrors . . . are there better units out there? Vastnesses don't seem to match up, what with their lack of misc. slots for items . . .
I've never seen a Doom Horror, but I have used Vastnesses. I empowered one in Water (for quickness) and Nature (for regeneration) and it was nearly unstoppable... but it still got killed, though I cannot remember how. A couple like that died. One of them, I do remember - it was killed in the Orania indy province by Frost Fiends and Ice Elementals, which are mindless. Frost Fiends are really strong for the cost.

[ February 10, 2004, 05:07: Message edited by: Saber Cherry ]
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