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  #1  
Old February 5th, 2004, 04:17 PM

onomastikon onomastikon is offline
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Default Re: all of a sudden keeps crashing upon host !?

Ok will do that, thanks.
It may be the size of the army or armies, they are very big. I will try to get them to do something else. But I will also send it in, because it seems to be a bug. thanks
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Old February 5th, 2004, 05:10 PM

Wendigo Wendigo is offline
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Default Re: all of a sudden keeps crashing upon host !?

Quote:
Originally posted by Targa:
The crash occurs when there is a very large army (500+) about to do battle. [/QB]
Current MP game of mine saw a 200 vs 800 battle, and turn hosted without problems.

The sight of the armies ready to clash was epic!
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Old February 5th, 2004, 05:19 PM

General Tacticus General Tacticus is offline
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Default Re: all of a sudden keeps crashing upon host !?

200 vs 800 is only 1000. My Ermor was REALLY running Amok. Going by the graphs, it had around 10000 troops at the time of the crash...

I don't think I kept the save, or I would have sent it; I was trying to prove to myself I could survive with Ulm and 16 Impossible AI in the World War scenario. I had to alter my usual tactics a lot, but by turn 40 I had taken down Man and Vanheim, giving me the highest income, the second army, decent research, secure borders, and a sense of accomplishment...
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Old February 5th, 2004, 05:32 PM
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NTJedi NTJedi is offline
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Default Re: all of a sudden keeps crashing upon host !?

Yes Ermor is truly a terror for whatever game is played. I usually leave him with a setting of normal and the others with difficult or impossible... yet Ermor does an amazing job of crushing them still.
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Old February 5th, 2004, 08:40 PM

Norfleet Norfleet is offline
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Default Re: all of a sudden keeps crashing upon host !?

Quote:
Originally posted by NTJedi:
Yes Ermor is truly a terror for whatever game is played. I usually leave him with a setting of normal and the others with difficult or impossible... yet Ermor does an amazing job of crushing them still.
Ermor has a number of advantages against the AIs. First, AIs can't cope with the fact that Ermor's dominion burninates the countryside, making it rather useless: So when they fight Ermor, all they take is worthless land, their troops starve, and then a mass of Ermor reinforcements rolls over them.

Secondly, the AI doesn't know how to stockpile huge numbers of priests, or perform attacks like hit-and-run priestings. They'll instead continue to try to use normal units, and take massive, crippling losses, win or lose.

Finally, on the raw magical power level, an Ermor god gets more points to play with than anyone else already, since Ermor can take practically all of the bad scales with no effect, then use it to pump their powers. Impossible simply gives the AIs more points to play with....but they still have to purchase scales, whereas Ermor doesn't.
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