|
|
|
|
 |

May 4th, 2001, 11:06 PM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
sorry just trying to share an interesting anecdote. It would be cool, although I'm not sure if that kind of change would be a good bang for the buck as far as changing goes.
|

May 4th, 2001, 11:46 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
quote: Originally posted by nerfman:
sorry just trying to share an interesting anecdote. It would be cool, although I'm not sure if that kind of change would be a good bang for the buck as far as changing goes.
sorry to go further down the tangent here, but i believe they did find out at some point, and they started adding more wheels to the things. if i remember, we captured a dozen or so of the things throuoght the war.
but yes, this is a keen idea. perhaps when you capture a ship, it would give you some random number (like 1-3) of low level intel projects immediatly. of course, you would need to make the psychic trait cost double then.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

May 5th, 2001, 01:06 AM
|
|
Corporal
|
|
Join Date: Jan 2001
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
Ahem..... :-) I heard that the first enigma machine fell into allied hands through the czech resistance. Can't remember where though.
I think the german navy added an extra wheel to their enigmas towards the end of the war, just for paranoias sake but bletchly park cracked the code in a matter of weeks / months because it was still basically an enigma machine.
For an interesting read on crypto and intel try Cryptonomicon by Neil Stephenson (sp?) Big black book with white cover text.
Some info (starcharts, ship designs, ship concentrations) would be more accessible from captured ship databases.
Then you have to add the 'change crypto' counter-intel project which requires all ships to return to a resupply depot to receive the new codes ....
[This message has been edited by jimbob55 (edited 05 May 2001).]
|

May 5th, 2001, 01:13 AM
|
|
Corporal
|
|
Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
Jimbob, I think your right about the Czechs and the enigma. I watched a show sunday, i think that talked about the enigmas. I think they said it was hand delevered to British intel, but can't remember where.
JB also has a good idea about the change codes thing. Didn't even think about that one.
Also, just to make it more real, you or the AI shouldn't be informed all the time about captured ships files. Like the enemy's comm system are jammed and they can't tell anyone that they were captured.
------------------
Rules? What Rules?
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
|

May 5th, 2001, 06:12 AM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
Jimbo, that is a good idea. You can bet our guys are considering what needs upgraded now that the Chinese got 'em one EP-3. Well, at least we got our people back.
|

May 5th, 2001, 03:40 PM
|
|
Corporal
|
|
Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet/ship capture bonus.
Ok, can I just ask that this post go back to the original purpose. I don't want to decrease anyones desire for history, but I just want to put this back on track. I really want too get peoples opinions on my idea. Lets just turn this into a poll post. Anyone have an idea to add, please do so.
Hey, I got promoted! It took just one month.
------------------
Rules? What Rules?
[This message has been edited by Maverick (edited 05 May 2001).]
[This message has been edited by Maverick (edited 05 May 2001).]
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
|

May 5th, 2001, 04:41 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Planet/ship capture bonus.
To a limited degree... An attack fleet deep in enemy territory is largely on its own; the fact that communications and reinforcements would both take massive amounts of time due to distance implies a greater degree of autonomy, and I'm not convinced that one fleet would necessarily be aware of the disposition of other fleets that aren't in the same general area. On the other hand, they will likely have information about that particular region.
In addition, any society that can travel between star systems probably has better computing technology, which would allow for such things as the use of OTPs specific to a link in a hierarchy, or alternately strong public-key cryptography or other methods by which compromising one link might not affect others... that is, the "universal code book" vulnerability wouldn't necessarily exist.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|