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  #1  
Old May 8th, 2001, 12:31 AM

nerfman nerfman is offline
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Default Re: Planet/ship capture bonus.

For someone who's signarure includes:

"Rules? What Rules?"

Someone seems to be making a lot of rules
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  #2  
Old May 8th, 2001, 01:12 AM

Coal Coal is offline
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Default Re: Planet/ship capture bonus.

There, I changed it nerfman. Happy?

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Old May 8th, 2001, 01:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Planet/ship capture bonus.

quote:
Its a suggestion box, not a we'll do what you say box
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Old May 8th, 2001, 03:15 AM

nerfman nerfman is offline
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Default Re: Planet/ship capture bonus.

Never happy, but somewhat amused.
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  #5  
Old May 8th, 2001, 11:33 AM
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Default Re: Planet/ship capture bonus.

I think this is one of those issues where gameplay takes precedence over realism - This is a complex idea which touches on quite a few of SEIV's more abstract simulations - for example, wouldn't it be more realistic if you simply lost contact with damaged / destroyed/ captured ships rather than know for sure what happened to them (and who did it)? Changing the implementation to better model that though would be a LOT of work for MM and wouldn't necessarily make for a better game.

My vote would be for a small intel boost and/ or "pre- paid" intel project as a reward for capturing enemy planets and ships.

As for the Enigma thing- I'm no historian, I just know that that film got it wrong, and I was keen to correct its ignorance. I can understand your frustration with your thread drifting off topic, Maverick. However I don't think it's such a bad thing, especially if it stays within the wider topic of military history (ie examples in military strategy.) Occasionally talking about something different gives us a better idea of what ppl are really like.

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