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  #1  
Old February 7th, 2004, 07:34 AM

Gateway103 Gateway103 is offline
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Default Re: I give up, you finally won me over

To recover from Feeblemindness,

- you can cast Gift of Health (Global Enchanment, N5 & Enchantment5), which can restore various Affliction
- you can forge a Chalice (3N2S & Con8), and give it to your pretender. The Chalice has a chance of healing Afflictions every turn, so just keep it on for a while
- I believe you can also cast ritual spell Gift of Reason (N4 & Thaumaturgy4) on your Pretender
- Arco Priestess and an Tien Chi Hero are also capable of healing Afflication. If you aren't playing one of these guys, probably no luck unless you can charm them (if you mind enslave them, they will need to be Gift of Reason first to be able to heal I think, thus makes the point moot)
- You can Wish it away, but if you can cast Wish spell, you have all the above cheaper means

As you can see, all the above cost gems and researchs, as well as having mages capable of casting them.

- There is another poor man's way, but not guarrantied to work and/or not make things worth. That is, get you Pretender killed, and recall him/her/it back. A recalled Pretender has chance of healing some or all of acquired Afflictions.

Obviously this not the best nor a desirable way. But sometimes a Crippled + Blind + Never Healing Pretender can be more useful than a Feebleminded one, especially if he/she/it has good research ability. (Kind of a funny mental image of a blinded/limbless researcher. Now only if he/she/it was also deaf and otherwise lack ways to communicate with others...) Anyhow, don't do this unless you ABSOLUTELY have to get rid of the feeblemindedness and have no other ways.

-Gateway103

[ February 07, 2004, 05:35: Message edited by: Gateway103 ]
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Old February 7th, 2004, 08:36 AM
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Teraswaerto Teraswaerto is offline
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Default Re: I give up, you finally won me over

As far as I know, Gift of Reason does not remove feeblemindedness, nor can you Wish to remove afflictions. Not 100% sure though.
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Old February 7th, 2004, 08:45 AM

Norfleet Norfleet is offline
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Default Re: I give up, you finally won me over

Gift of Reason can never be cast on your pretender, since it only grants commander status to a normal grunt....which is a status your god can never be in.

Gift of Health has a random chance of removing afflictions every turn, but Gift of Reason has nothing whatsoever to do with afflictions.
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Old February 7th, 2004, 08:49 AM

RonnyRoy RonnyRoy is offline
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Default Re: I give up, you finally won me over

Well, since it is very early in the game, all those solutions are many turns away. I have given up on that game, and started a new one.

I know i´m new, but so far that seems like a very unbalanced spell (astral projection). Very low gain and huge risk.
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Old February 7th, 2004, 09:38 AM
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Default Re: I give up, you finally won me over

It can be used when you are fairly certain there aren't any astral mages in the province you are looking at. It's always a bad idea to cast it with your pretender.

There is another spell, Astral Window, that does the same thing without the risk, though it takes more astral skill & more gems to cast.
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Old February 8th, 2004, 02:51 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: I give up, you finally won me over

Welcome coming over from the strategy newsGroups.

Hydra is too expensive to use as a patrol. Just consider the Hyrda to be an army by itself. If you see a province with Jade Amazons (and I think the Lizard independents also) then be sure to grab that. It will give you protected commanders for your hydras

[ February 07, 2004, 12:52: Message edited by: Gandalf Parker ]
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Old February 7th, 2004, 03:40 PM

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Default Re: I give up, you finally won me over

Thanks Parker

I tried a new game as Tien Chi. Seemed like a pretty fun race, but i think I spread out to much. I had a lot of land, when 2 sides started warrring me. Didnt have a chance.

In my new game (as Jotunheim) its actually going pretty good. I got a pretty big army (it feels big, i probably aint seen nothing yet), that is causing big problems for the Vanheim.

My problem is the support though. I have to spread my armies out on 2 provs at a time. It does make conquest faster, but if he still has a big army coming, it could be fatal that i cant stack them.

Is there a way to increase the supply of provinces? And/or a way to cut the supply cost of current units?

I have changed my production focus to magical units, but that isnt helping right now. Instead of units im using the gold to create more mages to research/summon.

The big hag (forgot the name) volunteered... she is an excellent unit indeed! What are the odds of that happening? Is it something that happens for every side? Seems like a big random factor if not...
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