.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 8th, 2004, 10:07 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Carrion Woods - Issues

Posted this suggestion in another Carrion Woods thread already, but seemingly nobody noticed...

- Make all "Carrion Woods"- specific troops cost 0 upkeep.

- Make new nation spec. site:
"The hidden grove of natures call" or somesuch.
Works similar to R'lyehs gate, but with nature skill. Gives standard troops, nature summons, black troops, black commanders with growing skill.

- temples will still cost 100 .. you might need to convert gems at some point during the game, but this doesn't seen out of theme to me.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #2  
Old February 8th, 2004, 10:13 AM

Guest
 
Posts: n/a
Default Re: Carrion Woods - Issues

It had been mentioned before Arralen [Edit] I mentioned it at the base of my original post, but hopefully they will see it. I don't know about the 0 Upkeep, that would probably work as well as 1/2ing the cost of their units.

On Gem income I don't think it would be out of place to give Carrion Woods 5 Nature, 2 Death. That is below the Ashen Empire/Soul Gate 10, and below Pythiums 8, but slightly above other nations.

This would also allow them the opportunity to some of the initial death magic. As you can't afford to build a mass of pans, you have to make your 1 or 2 work for you.

[ February 08, 2004, 10:22: Message edited by: Zen ]
Reply With Quote
  #3  
Old February 8th, 2004, 10:16 AM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Carrion Woods - Issues

Quote:
Originally posted by Zen:
It had been mentioned before Arryn
He's "Arralen". I'm "Arryn".
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old February 8th, 2004, 04:58 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Re: Carrion Woods - Issues

Quote:
Originally posted by Arralen:
Posted this suggestion in another Carrion Woods thread already, but seemingly nobody noticed...

- Make all "Carrion Woods"- specific troops cost 0 upkeep.

- Make new nation spec. site:
"The hidden grove of natures call" or somesuch.
Works similar to R'lyehs gate, but with nature skill. Gives standard troops, nature summons, black troops, black commanders with growing skill.
.
If I had the mod tools, I would make Carrion Wood's income based on it's dominion. For every tick of growth in a province you would get +4 gold, regardless of population.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.