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  #1  
Old February 8th, 2004, 03:38 PM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Pillin:
Really like your writing style for this aar!
My only consern is that you might get Carpal Tunnel Syndrome if you keep this length for every turn
Thanks! And I already have CT in my left hand (for real).
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Old February 8th, 2004, 03:44 PM

Pillin Pillin is offline
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Default Re: Jotunheim:Utgard AAR

Oh.. Im sorry to hear that. I hope you didnt find my comment offencive then, it was in no way intended to be.
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Old February 8th, 2004, 03:46 PM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Pillin:
Oh.. Im sorry to hear that. I hope you didnt find my comment offencive then, it was in no way intended to be.
It wasn't, and I never even remotely thought it might be intended as anything other than praise. Thanks again.
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Old February 8th, 2004, 04:23 PM
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Bossemanden Bossemanden is offline
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Default Re: Jotunheim:Utgard AAR

Nice! A new AAR. Very detailed and well written.
Show those heretics from Pythium what an attack should look like.
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Old February 8th, 2004, 05:02 PM
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Default Re: Jotunheim:Utgard AAR

Turn #4, Summer of year 1
The first taste of victory.

Travellers from afar bring word that a High Inquisitor of Marignon has been appointed as the false prophet of the pretender Ita Kama, while word also reaches us that a Priest King of Mictlan speaks for the pretender Gugalanna. My Dominion has spread into the lands of Ancyrna, while the strength of the faith has risen to 30% in Iron Range, and 20% in Gwyrth, Black Alps, and the Wailwind Waters. Some lay priests in the temple of Jotunheim are found to be selling favors, but I overlook the practice, for now, despite the heresy and weakening of the faith within the city, as my attention is focused on the conflict with Pythium, and the practicalities of extra coin are somewhat useful.

Bdvar continues to observe quietly as Pythium once again assaults the pagans of the Black Alps. This time, Pythium's force contains their false prophet Philomelium, the mercenary illusionist Obscuro, a centurion, a standard-bearer, 16 velites, and 12 hastatus. The pagans can only field their 3 commanders and 11 crossbowmen, as all their footmen were either killed or fled the battle in the previous month. The presence of the false prophet dramatically tips the battle in Pythium's favor, as his Sermons of Courage prevent a repeat of the Last battle's ignominious defeat. Pythium takes over the province with a loss of only 4 velites. I am not pleased by this, but it does not come as a surprise. I feel that Bdvar can be more useful moving on, so I have the scout make his way towards Saeborea to the southeast.

As I had suspected, the reports of the forces in Gwyrth were not entirely accurate. In this instance overestimating the enemy by 17%. I am faced with only a half-dozen archers, five heavy and 23 light infantry, led by three commanders and a priest. The smaller than expected number of archers delights me. My stalwart giants, along with my avatar, make short work of the lightly armored footmen, shrugging off the two arrows that find their marks throughout the battle. The heavy footmen have no stomach for the carnage and rout before ever being engaged, as do the crossbowmen and leaders once the light troops are no more. Most satisfactory. Bove distinguishes himself in the battle, making 4 kills and acquiring 8 trophies, and is bestowed heroic toughness (+3 to protection, raising it to 20!). My avatar claims 6 kills and 7 trophies. The plains of Gwyrth are mine! I note that there are some 13 malcontents, angry at losing loved ones in the battle and stirring up dissent, but I expect that with the passage of time this will abate on its own. As I cannot spare my giants to round up these misguided souls, I leave them be.

My troops are blooded and have acquitted themselves beyond my expectations, suffering no losses, and I am justifiably proud of them. But the celebration is brief, as the false prophet of Pythium and his force are just a short distance away in the Black Alps, and preparations must be made.

The Seithkona Fulla (possessing the skills of first circle astral, first circle death, and first circle nature mage) comes to the castle to aid the Norna Lit. The first rank in the school of 'Alteration' is mastered and studies continue towards the next rank in that field. My avatar can thus now cast Personal Luck, which I script him to prepare before he enters battle.

My realm has:
  • __2 Provinces
  • 151 Treasury.
  • 255 Income. (+32)
  • 114 Resources in the capital. (+10)
I command that another Seithkona be found to assist Lit, as well as 2 more Jotun Spearman be readied for future battle. For this, I provide 150 coins.

My victorious army, in high spirits, sets out for the Black Alps, and a reckoning with the false prophet of Pythium.

to be continued ...


EDIT: Gwyrth unrest

[ February 11, 2004, 14:29: Message edited by: Arryn ]
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Old February 8th, 2004, 05:57 PM
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Default Re: Jotunheim:Utgard AAR

BTW, I'd like to interject a note of caution here. After Zen explained to me the unfortunate probabilities that having only Astral-4 risks when being confronted by Mind Duels, I must say that my decision to lower Astral to 4 in order to take an additional magic scale (to L2) is not what I would have done had I to do it over. I will likely get away with it in SP (and I have in the past), but against a human opponent I strongly advise that you take Astral-5 (or higher) if you try to build a pretender similar to my Wyrm. Don't say you weren't warned!
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Old February 8th, 2004, 06:22 PM

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Default Re: Jotunheim:Utgard AAR

Nice post so far. I'm looking forward to reading future turn reports.
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