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February 12th, 2004, 09:13 AM
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Major General
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Join Date: Jan 2004
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Bossemanden:
quote: Originally posted by Arryn:
The type of players that play Dom are not the kind that play HoI or EU2.
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Wrong! I wasn't serious. Your clue should have been that I knew what games Paradox publishes ...
I have played all 3 games listed in your sig, BTW. And yes, we are a -- growing -- minority.
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February 12th, 2004, 09:39 AM
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Sergeant
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Location: Germany
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Re: Jotunheim:Utgard AAR
Just wanted to chime in about Paradox, HoI, EU2 and Victoria besides playing Dom2 here, too
CharonJr
PS: I really like the style of this AAR
[ February 12, 2004, 07:40: Message edited by: CharonJr ]
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February 12th, 2004, 09:44 AM
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Major General
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by CharonJr:
PS: I really like the style of this AAR
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Danke sehr!
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February 12th, 2004, 11:03 AM
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Sergeant
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Location: Germany
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Re: Jotunheim:Utgard AAR
Gerne !
And I don't even want to think about what time it is in Houston right now, but about 3 am I would guess...
CharonJr
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February 13th, 2004, 02:33 AM
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Major General
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Re: Jotunheim:Utgard AAR
My magical powers currently encompass:
- Alteration-3
- Enchantment-3
- Construction-3 (will be 4 this coming turn)
I have 22 spare RPs over what I need to get Construction-4. My question is this: which school would you research next in my position? Possibilities I'm considering are:
- Conjuration (to L3 for Vine Ogres; L5 for Acashic Record; L6 for summons such as Harbinger for an air mage, or Sea King for water mage w/1 free gem/turn & 15 sea trolls; L7 for Angelic Host, a fire-3 mage)
- Enchantment (to L5 for Gift of Health, Eyes of God)
- Construction (to L6 for Boots of Quickness for my mages, etc.)
- Evocation (to L4+ for Nether Bolt, etc.)
BTW, FYI, I'm holding on completing turn #13 until I decide what to do next, magically. All other actions for the turn have been done.
[ February 12, 2004, 12:41: Message edited by: Arryn ]
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February 12th, 2004, 06:54 PM
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Corporal
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Re: Jotunheim:Utgard AAR
I like Gift of Health for Jotun. Your troops Last longer than normal troops, if well cared for. The exp stars exponentially increase the value of a Jotun. Enchantment Five also yields Dispel, providing you with two strategies for countering Burden of Time.
Aikamun
[ February 12, 2004, 17:00: Message edited by: Aikamun ]
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February 12th, 2004, 07:16 PM
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Major General
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Aikamun:
I like Gift of Health for Jotun. Your troops Last longer than normal troops, if well cared for. The exp stars exponentially increase the value of a Jotun.
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Very true, in my experience in previous SP games.
Quote:
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Enchantment Five also yields Dispel, providing you with two strategies for countering Burden of Time.
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Indeed, however it's worth pointing out that I disabled the two nations most prone to castiung that: Ermor and C'tis. 
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