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February 12th, 2004, 09:39 AM
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Sergeant
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Re: Jotunheim:Utgard AAR
Just wanted to chime in about Paradox, HoI, EU2 and Victoria besides playing Dom2 here, too
CharonJr
PS: I really like the style of this AAR
[ February 12, 2004, 07:40: Message edited by: CharonJr ]
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February 12th, 2004, 09:44 AM
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Major General
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by CharonJr:
PS: I really like the style of this AAR
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Danke sehr!
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February 12th, 2004, 11:03 AM
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Sergeant
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Re: Jotunheim:Utgard AAR
Gerne !
And I don't even want to think about what time it is in Houston right now, but about 3 am I would guess...
CharonJr
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February 13th, 2004, 02:33 AM
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Major General
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Re: Jotunheim:Utgard AAR
My magical powers currently encompass:
- Alteration-3
- Enchantment-3
- Construction-3 (will be 4 this coming turn)
I have 22 spare RPs over what I need to get Construction-4. My question is this: which school would you research next in my position? Possibilities I'm considering are:
- Conjuration (to L3 for Vine Ogres; L5 for Acashic Record; L6 for summons such as Harbinger for an air mage, or Sea King for water mage w/1 free gem/turn & 15 sea trolls; L7 for Angelic Host, a fire-3 mage)
- Enchantment (to L5 for Gift of Health, Eyes of God)
- Construction (to L6 for Boots of Quickness for my mages, etc.)
- Evocation (to L4+ for Nether Bolt, etc.)
BTW, FYI, I'm holding on completing turn #13 until I decide what to do next, magically. All other actions for the turn have been done.
[ February 12, 2004, 12:41: Message edited by: Arryn ]
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February 12th, 2004, 06:54 PM
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Corporal
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Re: Jotunheim:Utgard AAR
I like Gift of Health for Jotun. Your troops Last longer than normal troops, if well cared for. The exp stars exponentially increase the value of a Jotun. Enchantment Five also yields Dispel, providing you with two strategies for countering Burden of Time.
Aikamun
[ February 12, 2004, 17:00: Message edited by: Aikamun ]
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February 12th, 2004, 07:16 PM
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Major General
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Aikamun:
I like Gift of Health for Jotun. Your troops Last longer than normal troops, if well cared for. The exp stars exponentially increase the value of a Jotun.
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Very true, in my experience in previous SP games.
Quote:
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Enchantment Five also yields Dispel, providing you with two strategies for countering Burden of Time.
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Indeed, however it's worth pointing out that I disabled the two nations most prone to castiung that: Ermor and C'tis. 
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February 12th, 2004, 08:33 PM
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Re: Jotunheim:Utgard AAR
Personally, I'm thinking Conjuration 5 looks like a good next target. With Construction 4 imminent, the acquisition of water gem income, and the recent rediscovery of Skrattis, it may be time to start producing those Clams to crank out the astrals. In my experience, you can never have too many Astrals: They are by far the most useful gem type in the game. Combine with the fact that there aren't all that many uses for water gems, as most of the water spells I like tend to be either inexpensive, or free combat spells. Most Water GEs, the really heavy sources of gem expenditure, are undesirable for casting or just not that impressive for a non-aquatic nation.
Gift of Health is a good thing to have, but with a puny 19 nature gems in your treasury and a mere 2 per turn, I don't see that happening anytime soon. Takes at least 200 gems to make a GE stick vs. the AI, and anything worth doing is worth doing with excessive force, as I always say. So clearly, a good starting target is Conj-5, for Acashic Record. Search those provinces good and proper.
[ February 12, 2004, 18:33: Message edited by: Norfleet ]
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