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February 12th, 2004, 09:36 PM
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Major General
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Join Date: Jan 2004
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
I personally think you're better off cranking out as many clams as income permits, rather than saving for the Sea King now. If you can summon a Sea King, you can start summoning trolls with your own Skrattis anyway. The Sea King can wait until the gems start pouring in.
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Rest assured that I had already planned to do precisely as you just suggested. My #1 priority is the clams for the extra astral. Otherwise I wouldn't be replaying 6 turns I'd already done. I do have one question, since I've never actually tried this: can you give 2 clams to a leader and thus get 2 gems/turn? Or is the limit 1 clam per leader, as I suspect?
PS - all my mages in my R'leyh game have clams, but just 1 each. That game has 3 sea kings thus far, and about a half-dozen on my fav angels. Plus many other, non-void, summons. Very magic-heavy, as you might expect from the squids.
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February 12th, 2004, 09:56 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
I do have one question, since I've never actually tried this: can you give 2 clams to a leader and thus get 2 gems/turn?
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You get 2 gems/turn if leader has 2 clams. Works like a dream and makes you very happy for that 'pool' command behind F7.
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February 12th, 2004, 10:00 PM
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Major General
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by atul:
You get 2 gems/turn if leader has 2 clams.
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Cool! You just made my day!
PS to all: I need more feedback on what magic school you'd do next ...
[ February 12, 2004, 20:01: Message edited by: Arryn ]
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February 12th, 2004, 10:05 PM
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Corporal
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Join Date: Dec 2003
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Re: Jotunheim:Utgard AAR
Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
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February 12th, 2004, 10:16 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Pillin:
Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
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Really? With 2 mages and 2 crowns I have the gem income to pop out 4 ogres (which don't eat) per turn, and only lose 1/6 of my (current) RPs for the effort, even less of a hit as I get more Seithkonas. The vine critters are pretty tough. Still not worthwhile you think?
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February 12th, 2004, 10:36 PM
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Corporal
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Location: Norway
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Re: Jotunheim:Utgard AAR
Personally I dont feel they are worth the time, your mage could be put to better use than summoning those. If you like em thats up to you tho 
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February 12th, 2004, 10:53 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Pillin:
Personally I dont feel they are worth the time, your mage could be put to better use than summoning those.
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I'm truly not trying to argue. What I'd like to understand, as it will help me I think, is to know *why* you don't feel they are worth the time. The main drawback that I can see is that it slows down my research by a bit. The extra speed of research is better than a few, no-food, tough cannon-fodder per turn? Or is there something else I'm missing? (there are so many subtleties to Dom)
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