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  #1  
Old February 12th, 2004, 09:36 PM
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Default Re: Jotunheim:Utgard AAR

Quote:
Originally posted by Norfleet:
I personally think you're better off cranking out as many clams as income permits, rather than saving for the Sea King now. If you can summon a Sea King, you can start summoning trolls with your own Skrattis anyway. The Sea King can wait until the gems start pouring in.
Rest assured that I had already planned to do precisely as you just suggested. My #1 priority is the clams for the extra astral. Otherwise I wouldn't be replaying 6 turns I'd already done. I do have one question, since I've never actually tried this: can you give 2 clams to a leader and thus get 2 gems/turn? Or is the limit 1 clam per leader, as I suspect?

PS - all my mages in my R'leyh game have clams, but just 1 each. That game has 3 sea kings thus far, and about a half-dozen on my fav angels. Plus many other, non-void, summons. Very magic-heavy, as you might expect from the squids.
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Old February 12th, 2004, 09:56 PM

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Default Re: Jotunheim:Utgard AAR

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Originally posted by Arryn:
I do have one question, since I've never actually tried this: can you give 2 clams to a leader and thus get 2 gems/turn?
You get 2 gems/turn if leader has 2 clams. Works like a dream and makes you very happy for that 'pool' command behind F7.
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Old February 12th, 2004, 10:00 PM
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Default Re: Jotunheim:Utgard AAR

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Originally posted by atul:
You get 2 gems/turn if leader has 2 clams.
Cool! You just made my day!

PS to all: I need more feedback on what magic school you'd do next ...

[ February 12, 2004, 20:01: Message edited by: Arryn ]
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Old February 12th, 2004, 10:05 PM

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Default Re: Jotunheim:Utgard AAR

Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
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Old February 12th, 2004, 10:16 PM
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Pillin:
Hmm.. conjuration, but forget the vine ogres. too little for the mage time.
Really? With 2 mages and 2 crowns I have the gem income to pop out 4 ogres (which don't eat) per turn, and only lose 1/6 of my (current) RPs for the effort, even less of a hit as I get more Seithkonas. The vine critters are pretty tough. Still not worthwhile you think?
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Old February 12th, 2004, 10:36 PM

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Default Re: Jotunheim:Utgard AAR

Personally I dont feel they are worth the time, your mage could be put to better use than summoning those. If you like em thats up to you tho
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Old February 12th, 2004, 10:53 PM
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Pillin:
Personally I dont feel they are worth the time, your mage could be put to better use than summoning those.
I'm truly not trying to argue. What I'd like to understand, as it will help me I think, is to know *why* you don't feel they are worth the time. The main drawback that I can see is that it slows down my research by a bit. The extra speed of research is better than a few, no-food, tough cannon-fodder per turn? Or is there something else I'm missing? (there are so many subtleties to Dom)
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