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  #1  
Old March 15th, 2004, 05:16 AM

Norfleet Norfleet is offline
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Arryn:
Five turns of wasted time moving versus destroying Man/Van armies. I knew it was faster and more productive to finish the siege and then Teleport, and that is what I did.
I figured it would only be 4 turns of wasted movement. 1 to a lab, one to teleport to the target, 1 to build a new lab at the destination, 1 to teleport elsewhere. The same 4 turns you spent unsuccessfully sieging a fort, when you could have just let Vanheim and Man kill each other and cleaned up the mess afterwards.

Quote:
Originally posted by Arryn:
I apologize for mixing you and Charon up regarding Atlantis. I wrongly assumed it was you without actually re-reading the Posts. When I went back and reviewed maps, I did so from local JPGs, not by rereading Posts. Also being doped up on antihistamines, decongestants, NSAIDs, and whatnot to keep from drowning in my own juices is not conducive to good memory or good judgment.
Don't feel too bad. I had to re-read the Posts to make sure you were definitely not correctly talking about me, too. Senility is not conducive to good memory either.

[ March 15, 2004, 03:18: Message edited by: Norfleet ]
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  #2  
Old March 15th, 2004, 05:38 AM
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Arryn Arryn is offline
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Norfleet:
I figured it would only be 4 turns of wasted movement. 1 to a lab, one to teleport to the target, 1 to build a new lab at the destination, 1 to teleport elsewhere. The same 4 turns you spent unsuccessfully sieging a fort, when you could have just let Vanheim and Man kill each other and cleaned up the mess afterwards.
3 to the nearest lab, Ashikaga, from Man. Just as easy to not bother with the lab and move straight to whatever target, if that target was 4-5 moves away. I had to waste 3 moves just getting anywhere else from Man. Or one move to get away, and a second move to build a lab. I chose to kill Vans and use the lab cost to build 6 more Jotuns.

Plus, I really really wanted the damn air gems from Man.
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Old March 15th, 2004, 06:08 AM

Norfleet Norfleet is offline
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Arryn:
3 to the nearest lab, Ashikaga, from Man. Just as easy to not bother with the lab and move straight to whatever target, if that target was 4-5 moves away. I had to waste 3 moves just getting anywhere else from Man. Or one move to get away, and a second move to build a lab. I chose to kill Vans and use the lab cost to build 6 more Jotuns.
I can see your lab building habits don't closely resemble mine at all, then.

I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
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Old March 15th, 2004, 06:25 AM
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Norfleet:
I can see your lab building habits don't closely resemble mine at all, then.

I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
I normally don't play SCs, and it shows. BTW, I do build labs as "forward airbases", but typically 5-10 turns further into the game than I presently am, and likely not near to the degree that you do. I'm sure my approach thus far has been sub-optimal. It is, even by my own standards. I am, after all, still learning. OTOH, I'm also probably more risk-averse than you may be.
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Old March 15th, 2004, 06:40 AM

Norfleet Norfleet is offline
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Default Re: Jotunheim:Utgard AAR

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I'm also probably more risk-averse than you may be.
YOU? More risk-averse than me? BWAHAHAHA! I'll share with you this story on PM.

Trust me. There is no way in hell you are more risk-averse than me. I am the most overcautious, paranoid SOB that my friends have ever met.
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Old March 17th, 2004, 03:01 PM

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Default Re: Jotunheim:Utgard AAR

In an attempt to semi-recreate this AAR, just to sort of play along with similar choices and a few variances, some forced since I still only have the demo, I tried to start this game.

Every time I choose Utgard instead of starting with the Well of Uld or whatever it was, I always start with a Smoldering Crater or something like that which gives 5 fire gems and gives me Demonbred etc to recruit. Is this a problem in the demo, or am I just being REALLY stupid as I've tried it 4 times now and I'd swear I set everything right.
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Old March 17th, 2004, 04:45 PM

Sindai Sindai is offline
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Default Re: Jotunheim:Utgard AAR

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Originally posted by Minrhael:
Every time I choose Utgard instead of starting with the Well of Uld or whatever it was, I always start with a Smoldering Crater or something like that which gives 5 fire gems and gives me Demonbred etc to recruit. Is this a problem in the demo, or am I just being REALLY stupid as I've tried it 4 times now and I'd swear I set everything right.
This is a major known bug wih Version 2.08 of the game. The Utgard theme was totally broken. I guess Illwinter updates the demos to the current patch level as well...?
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