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March 15th, 2004, 05:38 AM
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Re: Jotunheim:Utgard AAR
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March 15th, 2004, 06:08 AM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
3 to the nearest lab, Ashikaga, from Man. Just as easy to not bother with the lab and move straight to whatever target, if that target was 4-5 moves away. I had to waste 3 moves just getting anywhere else from Man. Or one move to get away, and a second move to build a lab. I chose to kill Vans and use the lab cost to build 6 more Jotuns.
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I can see your lab building habits don't closely resemble mine at all, then.
I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
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March 15th, 2004, 06:25 AM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Norfleet:
I can see your lab building habits don't closely resemble mine at all, then.
I like to keep labs within easy reach, because that way, my SC can simultaneously serve as a fast-response force to any such emergencies that crop up. The rest state of my SCs tends to always be at/near a lab, where I'm free to teleport/trapeze into any hotspot that requires attention. You probably view labs as something you build only for research and mage production. I tend to see them more as airbases.
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I normally don't play SCs, and it shows. BTW, I do build labs as "forward airbases", but typically 5-10 turns further into the game than I presently am, and likely not near to the degree that you do. I'm sure my approach thus far has been sub-optimal. It is, even by my own standards. I am, after all, still learning. OTOH, I'm also probably more risk-averse than you may be.
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March 15th, 2004, 06:40 AM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Arryn:
I'm also probably more risk-averse than you may be.
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YOU? More risk-averse than me? BWAHAHAHA! I'll share with you this story on PM.
Trust me. There is no way in hell you are more risk-averse than me. I am the most overcautious, paranoid SOB that my friends have ever met.
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March 17th, 2004, 03:01 PM
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Corporal
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Re: Jotunheim:Utgard AAR
In an attempt to semi-recreate this AAR, just to sort of play along with similar choices and a few variances, some forced since I still only have the demo, I tried to start this game.
Every time I choose Utgard instead of starting with the Well of Uld or whatever it was, I always start with a Smoldering Crater or something like that which gives 5 fire gems and gives me Demonbred etc to recruit. Is this a problem in the demo, or am I just being REALLY stupid as I've tried it 4 times now and I'd swear I set everything right.
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March 17th, 2004, 04:45 PM
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Corporal
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Minrhael:
Every time I choose Utgard instead of starting with the Well of Uld or whatever it was, I always start with a Smoldering Crater or something like that which gives 5 fire gems and gives me Demonbred etc to recruit. Is this a problem in the demo, or am I just being REALLY stupid as I've tried it 4 times now and I'd swear I set everything right.
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This is a major known bug wih Version 2.08 of the game. The Utgard theme was totally broken. I guess Illwinter updates the demos to the current patch level as well...?
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March 17th, 2004, 05:28 PM
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Re: Jotunheim:Utgard AAR
Quote:
Originally posted by Sindai:
This is a major known bug wih Version 2.08 of the game. The Utgard theme was totally broken. I guess Illwinter updates the demos to the current patch level as well...?
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Yes, they do.
v2.08 came out over a month ago and Utgard (as well as at least one major spell) has been broken ever since. Had I known a month ago that IW would delay coming out with a fix I would have saved a copy of the v2.06 demo and posted it to my website.
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