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  #1  
Old February 9th, 2004, 12:27 PM
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Default Re: Blood slave units - transfer?

Quote:
Originally posted by ceremony:
If a commander possessing blood slaves enters combat, the blood slaves become units.
They are supposed to revert to pocket blood slaves, but this might fail if the mage has been killed or moved too far away from the slaves.
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Old February 9th, 2004, 12:33 PM

Pocus Pocus is offline
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Default Re: Blood slave units - transfer?

Quote:
Originally posted by Wendigo:
quote:
Originally posted by Norfleet:
Ceremony: The AI behavior is a known fact: The reason it occurs is because the AI doesn't really make its move until you press host: Unlike a human player, who must decide his move AFTER a hosting, the AI decides his move DURING a hosting....after everyone has already submitted their moves.

Furthermore, the AI is omniscient, a behavior which can readily be demonstrated as a mage travels between provinces in the back of your empire of absolutely no importance....and suddenly....ARROWED!
Uh? this is not exactly true I believe.

While the AI 'moves' during the hosting it doesn't play its side with the advantage of using the knowledge of the orders you just issued (unlike, say Shogun Total War). This is easy to prove: leave an unprotected province & move a strong host in...you will catch the AI attacking the aparently easy target.

The AI's 'omniscence' only extends to knowing which provinces you control (as if it had a few scouts around, same as you do), I do not think it knows what you have in those provinces unless bordering its empire. This is a pretty mild cheat IMO.

Cheers,
Pepe

Generally speaking I would concur with you on this point Pepe, but still doubt still hover in my mind... Last solo game I played, I had only once a seeking arrow hit me, and guess what? It was against my lone crone pretrender who travelled in the midst of my territories. Strange no?

[ February 09, 2004, 10:34: Message edited by: Pocus ]
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Old February 9th, 2004, 12:52 PM

Norfleet Norfleet is offline
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Default Re: Blood slave units - transfer?

Quote:
Originally posted by Wendigo:
The AI's 'omniscence' only extends to knowing which provinces you control (as if it had a few scouts around, same as you do), I do not think it knows what you have in those provinces unless bordering its empire. This is a pretty mild cheat IMO.
I'm not sure I really believe that it is MERELY limited to knowing what provinces you own, which isn't even really a cheat since most humans can figure this out anyway.

However, the AI does seem to have an absolutely amazing knack for knowing where, exactly, your commanders are. On numerous occasions, I've had a lone mage out in the middle no absolutely nowhere interesting, in the deep interior of my empire, trekking about for some mission that only I would even comprehend, and suddenly, out of the blue, as he moves out of a protected dome area.....ARROWED!

And this isn't exactly a rare case, either: Aforementioned mage survived the arrowing, moved to another province, and.....ARROWED!

I find it very difficult to believe that the AI is targetting these things by pure random chance, or else a far larger number of far less interesting commanders would be getting regularly arrowed.

The AI clearly has an awareness of what is going on inside of your territory that outstrips merely knowing what your territory is, including the fact that during one particularly irritating string of arrowings in my capitol (okay, that's not a surprise, most humans can figure out a capitol too), when I stuck up 4 Domes....boom. No more arrowings. Not STOPPED arrowings, but a total halt in arrowings. And I know magic domes give Messages when they stop something.

All I'm saying is that something's up, and the AI knows more than he's letting on. Some things, he probably deliberately disregards, such as the movement of your troops: After all, Shogun did that, and the devs are surely well aware of the infamy of THAT move: It would just be a little TOO suspicious.

I still say there's something REALLY fishy about those sudden arrowings in the most odd places, though.
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Old February 9th, 2004, 05:36 PM

Master Shake Master Shake is offline
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Default Re: Blood slave units - transfer?

The AI DEFINITELY has some info on the province defence levels you set that turn (i.e., information that wouldn't show up in the province report of a spy). I have hundreds of examples of AI specifically responding to how I set my PD. In fact, I use this to great advanatge ala ceremony to funnel and destroy AI armies.

This AI foresight does NOT extend to army movements as far as I can tell. I do agree that numerous instances of commanders being targeted suggests that the AI has information of commanders locations above and beyond what a human player might normally know.

Personally, I have no problem with the AI cheating. The AI is pretty darn good in this game, but still, a computer oponent needs some sort of cheat boost, especially at high difficulty levels.
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Old February 9th, 2004, 06:35 PM

pole_shift pole_shift is offline
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Default Re: Blood slave units - transfer?

As far as the AI having information on the whereabouts of your Commanders: have you ever heard of Astral Window? The AI has and seems to like it. You can actually see which provinces have Astral Windows in them (besides your own) if you cast Eyes of God.
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Old February 9th, 2004, 06:53 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: Blood slave units - transfer?

So I could, say, transfer some blood slaves to a commander, have the commander retreat from a fight (but have another commander win it), reap a few blood slaves as personal units, Gift of Reason one, and Empower it with blood magic?

WOOHOO! Irony, here I come!
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Old February 9th, 2004, 11:33 PM
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Default Re: Blood slave units - transfer?

Being able to sacrifice yourself must be soo convenient.
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