.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2004, 07:36 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Improving Treelords

Sounds to me like the best, and easiest, solution would be to make treelord movement 1/2. Slow, but mobile.
Reply With Quote
  #2  
Old February 11th, 2004, 07:53 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: Improving Treelords

Quote:
Originally posted by Potatoman:
Sounds to me like the best, and easiest, solution would be to make treelord movement 1/2. Slow, but mobile.
im up for that. maybe at least 3 movement

Remember though, THESE ARE NOT ENTS from lord of the rings. "Lord of the Rings" ents would have like a movement of 3/15. Those things move fast.
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #3  
Old February 11th, 2004, 08:47 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Improving Treelords

Quote:
Originally posted by Argitoth:
I doubt the affinity to nature means anything more than them having a whopping 4 nautre magic. That IS a lot of nature magic in my opinion.
Since it takes at least a 4 nature mage to summon them, you don't really gain anything from it. Pangaea and Man(Crones have 3?) both have easy access to 4 nature, 5 with a thistle mace, so you don't gain much by summoning a treelord instead of going for the enchantments directly.
Reply With Quote
  #4  
Old February 11th, 2004, 08:53 PM

Guest
 
Posts: n/a
Default Re: Improving Treelords

An addition that I don't feel would be overpowered or in any way effect how the balance of the Treelord is given, while at the same time giving them a reason for nature mages to summon them would be:

Give them a base Nature Gem Income of +~5.

Suddenly they are a Nature Mage with their own source of gems to cast their own spells.

Another Idea would be to have the Province that the Treelord is in, protected by a Forest Dome.
Reply With Quote
  #5  
Old February 12th, 2004, 10:56 AM

Leif_- Leif_- is offline
Sergeant
 
Join Date: Sep 2003
Location: Norway
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
Leif_- is on a distinguished road
Default Re: Improving Treelords

An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
Reply With Quote
  #6  
Old February 12th, 2004, 09:18 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Improving Treelords

Quote:
Originally posted by Leif_-:
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
Actually, I mentioned that in my first post
Reply With Quote
  #7  
Old February 12th, 2004, 09:38 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Improving Treelords

I believe they should be allowed to summon ents which could be stronger and tougher then vinemen but cost 3 gems when being summoned.

Of course that means the devs would have to create a whole new unit... not sure if they're up for that since they have 95% of the money this game will ever earn.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.