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February 11th, 2004, 07:36 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Improving Treelords
Sounds to me like the best, and easiest, solution would be to make treelord movement 1/2. Slow, but mobile.
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February 11th, 2004, 07:53 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Improving Treelords
Quote:
Originally posted by Potatoman:
Sounds to me like the best, and easiest, solution would be to make treelord movement 1/2. Slow, but mobile.
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im up for that. maybe at least 3 movement
Remember though, THESE ARE NOT ENTS from lord of the rings. "Lord of the Rings" ents would have like a movement of 3/15. Those things move fast.
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February 11th, 2004, 08:47 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Improving Treelords
Quote:
Originally posted by Argitoth:
I doubt the affinity to nature means anything more than them having a whopping 4 nautre magic. That IS a lot of nature magic in my opinion.
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Since it takes at least a 4 nature mage to summon them, you don't really gain anything from it. Pangaea and Man(Crones have 3?) both have easy access to 4 nature, 5 with a thistle mace, so you don't gain much by summoning a treelord instead of going for the enchantments directly.
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February 11th, 2004, 08:53 PM
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Re: Improving Treelords
An addition that I don't feel would be overpowered or in any way effect how the balance of the Treelord is given, while at the same time giving them a reason for nature mages to summon them would be:
Give them a base Nature Gem Income of +~5.
Suddenly they are a Nature Mage with their own source of gems to cast their own spells.
Another Idea would be to have the Province that the Treelord is in, protected by a Forest Dome.
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February 12th, 2004, 10:56 AM
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Sergeant
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Join Date: Sep 2003
Location: Norway
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Re: Improving Treelords
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
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February 12th, 2004, 09:18 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Improving Treelords
Quote:
Originally posted by Leif_-:
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
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Actually, I mentioned that in my first post 
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February 12th, 2004, 09:38 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Improving Treelords
I believe they should be allowed to summon ents which could be stronger and tougher then vinemen but cost 3 gems when being summoned.
Of course that means the devs would have to create a whole new unit... not sure if they're up for that since they have 95% of the money this game will ever earn.
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