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  #1  
Old February 14th, 2004, 02:50 AM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Sleepy:
What does AAR stand for anyway??

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  #2  
Old February 14th, 2004, 03:30 AM
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Default Re: Noob\'s shot at an R\'lyeh AAR

On the other hand, it's quite possible that the Abysian armies are mostly not on 'patrol', in which case you'd be facing primarily the province defense in the first battle. In that case, I would then expect an immediate relief / break-out attempt unless your numbers are very much greater than those inside, which would be unlikely.
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Old February 14th, 2004, 06:19 AM

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Default Re: Noob\'s shot at an R\'lyeh AAR

Okay, thanks Arryn.
I like the idea of an AAR, I might want to try doing one.
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Old February 14th, 2004, 10:18 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 6

Ok, I will go after C’tis first because this enables me to link up my expeditionary force currently in Gol Phalas (26) with the second army I am currently building in R’lyeh and I would love to get my hands on some death/nature gems .

By attacking the indies in Talito (36) this turn I will be able to use my mercs one more time and since there should be about 40 light/heavy infantry defenders and some militias I should be able to take this province without losing many of my own troops.

If I wanted to go for maximum expansion here I should surely try to retain the service of my mercs or try to get some new mercs, but since I was able to consolidate my position with their help I want to restrict myself from using them again unless I become desperate again (no need to lose due to pride ).

On the next turn I plan a combined attack of both my armies on Dershid (20). Due to the tribal archers there I will need some additional arrow fodder and I will buy 3 lobo guards for this in addition to the 3 Illithid Soldiers and the starspawn mage. The Things from the Void should be decent arrow fodder due to their 24 HP and 6 HP regen per turn, too.

My second army will consist of 1 starspawn mage with astral 3+ who will cast quickness and mindburn, 6 Illithid Soldiers, 1 lobo guard (due to just being able to lead 10 troops) and 3 Things from the Void.

Now I only have to hope that Pangaea and Abysia will leave me alone while I embark on my little adventure. At least while my army is in Talito (36) I am fairly optimistic that Abysia will not attack and I still don’t share a common border with Pangaea.

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Old February 15th, 2004, 02:45 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 7

I reasearched Const2 and Conj1. Man declared a knight as his prophet.

Atlanasha managed to summon 4 Formless Spawns.Their moral of 50, decent HPs and regen will surely help my attack vs C’tis. The 50% fire resistance might come in handy vs Abysia, too.

The battle in was won without losing a single trooper. MindbLasts were doing their job very nicely again and the 40 enmies routed after the first turn of close combat.

My mercs are gone now and I have to rely on my own troops again, but with my decent summons I think this will not be too bad.

Provinces: 4
Treasury: 206
Income: 305
Upkeep: 99
Resources: 72

Water gems: 14 (+2)
Astral gems: 18 (+3)

Due to the fighting the unrest in Gol Phalas (26) went up to 18, dominion is still at -1, I will lower the tax to 60%.
Talitos (36) unrest is at 12, the dominion is -2, I will lower taxes to 70%.

Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom1, 2.5k pop, 10 inc, 45 res
Dershid (20) – 40(s) – 60(g) Tribal Warriors and Tribal Archers – Plains – Dom1, 6k pop, 29 inc, 12 res
Vepitre (14) – 40(g)/60(s)-90(g) Tribal Warriors and Tribal Archers – Plains – Black Candle1, O1, P2, G2, Mi1, Ma1
Kolermegor (5) – 40-60 Crossbowman, Militias and Heavy Infantry – Forest – general intel – Dom0, 9k pop, 46 inc, 34 res
Scythia (35) – 40-50 Light/Heavy Infantry and Crossbowmen – general intel
C’tis (27) - ???
Abysia (40) – 50 Abysian Infantry and Humanbreads, Cyclops pretender
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Hoburgdorf (34) – 60 Ichtyids/Ichtyid Warriors – farm lands - general intel – black candle1
Gol Ryepe (46) – 70 Light Infantry – farm lands - general intel -

Abysia is reported at 50 enemy troops now and I am glad that I didn’t attack.

The scout I sent to Dershid (20) reports 50 Tribal warriors and archers, but due to decent arrow fodder (lobo guards/slave troopers) and soakers (Things from the Void/Formless Spawns) I am not too worried about them.

I sent my other scout to Gol Phalas for some bloodhunting there, but due to the unrest I will wait another turn.

Azay - my new mage is 2F, 1W, 3As with a leadership of 20. I assign my 6 Illithid Soldiers into one squad and the 3 lobo guards, 3 Things from the Void and 4 Formless Spawns into a second one with hold/attack closest orders. Azay will cast quickness and 4x mind burn and is put to the back together with the mindbLaster squad.

I will send both of my armies to Dershid (20) and hope that I might be able to catch C’tis off guard and attack the capital on the next turn.

With construction at 2 I assign my mages to continue to research in Conjuration and will get to Conj2 on this turn.

I was thinking about starting to build a Clam of Pearl, but I refrain from using either one of my best researchers for this task (11/13 RPs). I will rather wait till I get to Conj5 in order to cast acashic record in order to find gems than forging Clams at the moment. The Sea King’s Court summon at Conj6 is very tempting, too.

I will only recruit a star child this turn in order to save up some money in order to buy a starspawn mage next since I would not be able to get reinforcements to the fight vs C’tis fast enough anyway. If I run into serious trouble I have to completely regroup my forces.

CharonJr
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  #6  
Old February 14th, 2004, 06:54 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 8

I reasearched Conj2 and found an magic item (astral shield) in Talito (36).

Looks like C’tis wanted to have Dershid (20), too. They attacked first with about 40 troops, the army was lead by the prophet, a priest and a commander. They managed to defeat the indies without many problems, losing only 2 runners and 1 poison slinger to the archers.

Next my forces attack the C’tis in Dershid (20). The mindbLasts and burns are doing their jobs again and the runners route before even getting close to my troops. After another 2 volleys of bLasts and burns the remaining forces are routed, too, right before my troops are in close combat range. My troops manage to slay some unparalysed enemies while those are fleeing and manage to paralyse some more. In the end about 10 city guards and poison slingers are able to flee together with their commanders.

Provinces: 5
Treasury: 317
Income: 314
Upkeep: 104
Resources: 72

Fire gems: 5 (due to an event some turns ago)
Water gems: 16 (+2)
Astral gems: 21 (+3)


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom1, 2.5k pop, 10 inc, 45 res
Vepitre (14) – 40(g)/60(s)-90(g) Tribal Warriors and Tribal Archers – Plains – Black Candle1, O1, P2, G2, Mi1, Ma1
Kolermegor (5) – Pangaea – black candle 5
Scythia (35) – 40-50 Light/Heavy Infantry and Crossbowmen – general intel
C’tis (27) - ???
Abysia (40) – 50 Abysian Infantry and Humanbreads, Cyclops pretender
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Hoburgdorf (34) – 60-100 Ichtyids/Ichtyid Warriors – farm lands - general intel – black candle1
Gol Ryepe (46) – 70 Light Infantry – farm lands - general intel
Bright Woods (17) – 20 Woodsmen - forest - general intel – black candle 1


Pangaea took Kolermegor this turn, but since I doubt they want to visit me in R’lyeh there is still one province between me and them, but I will keep this in mind after I managed to defeat C’tis.


My Provinces:

R’lyeh (10) – 29.760 pop, 100% tax, 0 UR, 188 inc, 72 res, 25 def, dom 6
Gol Phalas (26) – 13.090 pop, 90% tax, 4 UR, 45 inc, 9 res, 0 def, dom 1
Dunheim (28) – 11.500 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) – 8.440 pop, 100% tax, 1 UR, 33 inc, 12 res, 0 def, dom -2
Deshid (20) – 6.380 pop, 70% tax, 13 UR, 22 inc, 11 res, 0 def, dom 3


Intel reports 30 enemy units in C’tis mainly slave warriors and longdead including a master druid pretender. As long as there is no undead commander I am not too worried about the undead troops, this might even work to my advantage since when I kill the living commanders the undead will disperse. And since my mindbLasts and burns will only target living troops I might get to fry some commanders rather early.

I slightly rearrange my squads (all Illithids are in one squad with my mage and the summons are in the first squad of the commander, the fodder is in his second squad). Both armies will attack C’tis this turn. With the capital defenses the fight might be fairly hard (unless the regular troops are already hiding inside the castle – mausoleum in this case), but I think I should be able to win without taking too many losses.

I will buy another starspawn mage and am hoping for a 2W or 4As here in addition to get some additinal research.

CharonJr
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  #7  
Old February 15th, 2004, 01:59 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 9

I researched Conj3 and found another magic item (heart finder sword) in R’lyeh (10). The luck scale is working very nicely till now. And with me getting more provinces I hope that this will get even better. But sooner or later there will surely be a bad event, too.

Pangaea declared a centaur commander as the prophet.

Looks like I was facing most of C’tis army on the fields of C’tis. Mainly militias, some city guards and poison slingers, about 45 in total. The armies were lead by 2 commanders, 2 priests, 1 taskmaster and the prophet.

Most of the runners were either bLasted or burned and broke after the first turn of close combat. The militias were standing their ground bravely and took a beating for 2 more turns before they broke, too. I managed to paralyse both priests before they were able to retreat and only lost 3 lobo guards and 2 Things from the Void.


Provinces: 6
Treasury: 359
Income: 460
Upkeep: 118
Resources: 72

Fire gems: 5 (due to an event some turns ago)
Water gems: 18 (+2)
Astral gems: 24 (+3)


Updated province information:

Devourer (6) – 40(s) -60(g) Trition Troopers and Triton Guards – Sea
Tiash (15) – 20(g)/30(s) – 40 (g) Militias and Heavy Infantries – Forest/Swamp – Dom1, 2.5k pop, 10 inc, 45 res
Vepitre (14) – 40(g)/60(s)-90(g) Tribal Warriors and Tribal Archers – Plains – Black Candle1, O1, P2, G2, Mi1, Ma1
Kolermegor (5) – Pangaea – black candle 5
Scythia (35) – 40-50 Light/Heavy Infantry and Crossbowmen – general intel
Abysia (40) – 50 Abysian Infantry and Humanbreads, Cyclops pretender
Aran Plain (23) - 30-50 Light/Heavy Infantry and Militia – general intel
Hoburgdorf (34) – 60-100 Ichtyids/Ichtyid Warriors – farm lands - general intel – black candle 2
Gol Ryepe (46) – 70 Light Infantry – farm lands - general intel
Bright Woods (17) – 20 Woodsmen - forest - general intel – black candle 1
The Weald (25) – 30 Light/Heavy Infantry and Crossbowmen – forest/mountain- general intel – black candle 2
Soth Beaver (38) – 60 Triton troopers/guards – Sea – general intel
Baptizer (43) – 70 Triton troopers/guards – Sea – general intel


My order scale in R’lyeh went up to 2, 1 more to go.


My Provinces:

R’lyeh (10) – 29.740 pop, 100% tax, 0 UR, 200 inc, 72 res, 25 def, dom 6
Gol Phalas (26) – 13.060 pop, 100% tax, 0 UR, 55 inc, 9 res, 0 def, dom 2
Dunheim (28) – 11.500 pop, 100% tax, 0 UR, 54 inc, 5 res, 0 def, dom 1
Talito (36) – 8.390 pop, 100% tax, 2 UR, 30 inc, 12 res, 0 def, dom -2
Deshid (20) – 6.380 pop, 70% tax, 13 UR, 23 inc, 10 res, 0 def, dom 3
C’tis (27) – 31.360 pop, 70% tax, 11 UR, 98 inc, 46 res, 0 def, dom -3

My 9 slave troopers retreated to Deshid (20) where I will pick them up with my commander while my mage with his Illithids and the summons I will assign to him will keep up the siege vs C’tis.

Ulm is making massive use of mercs, this sounds like bad news when I meet them.

I got a 1Ai, 1W, 4As mage which will be a great asset in a later war, but for now will be assigned to research, too.

My mage and commander are in the hall of fame, with the commander having the valor ability and my mage having heroic toughness.

I will buy another starspawn mage and am hoping for a good event in order to be able to build a temple soon.

To be continued...

CharonJr
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