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  #1  
Old February 29th, 2004, 08:11 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 41

Pythium declared war this turn.

4 blood slaves were captured in Gol Phalas, another 7 in Kolermegor and 1 in Gol Ryepe.

3 Vine Ogres were summoned in Kolermegor in addition to the Bane Lord.

Acashic Record cast on Moss Woods revealed 1 magic site – Thunder Oak (+1 air gem).

50 additional taxes were raised in Temiglia in addition to reducing the unrest by 20.

Solam was flloded by rain and 25% of the population died.

My armies in Giant’s Rest are starving and I will switch them for the armies in Bolfagon.

The 8 trogs in Namor were easily defeated, but Man wanted its province back, too, attacking with 25 light cavalery, 10 Cu Shide, 6 spearmen and 2 Daoine Shide lead by 1 Castellan and 1 Shide Champion. Gladly the arrows failed to do serious harm and the charging Cu Shide were dispatched first, some due to enslaves. Meanwhile my centaurs charged the archers and routed them. The remaining infantry soon followed leaving just the Champion on the battlefield taking death before dishonor 2 of my centaurs died.

Pythium attacked in Spire Woods with 15 Triarius, 5 Principes lead by a serpent lord and a theurg communicant. The battle looked fairly bleak with 3 sea trolls, 2 trogs, 1 Nifel Giant and 10 fodder being killed before the 4 Otherness were able to turn the tide. In the end all but 3 Triarius were killed.

The other Pythium attack took place in Old Forest. The Pythium forces consisted of 10 Alae Legionnaires, 5 militas, 3 serpent cataphracts and 1 hydra hatchling being lead by 1 Serpent Lord. After 1 serpent cataphract and the hydra hatchling were enslaved the Pythium forces routed, after this another serpent cataphract and the Serpent Lord were enslaved. For some reason my 5 knights stayed right next to the unmoving hydra and were killed by the poison


Provinces: 55
Treasury: 1.290
Income: 2.665
Upkeep: 1.407
RP: 494
Fortification: 7
Temple: 13
Converted Provinces: 27

Conjuration – 8 (researching, will reach 9)
Alteration – 6
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 88 (+16)
Air: 27 (+7)
Water gems: 37 (+14)
Earth: 38 (+6)
Astral gems: 10 (+15/+14)
Death: 32 (+10)
Nature: 50 (+11)
Blood: 27


Updated province information:

There are roughly 100 troops in each of Glanis and The Two Woods.


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.

Ah, my 3B mage is back, mistakenly I used him to cast Acashic Record he will be moved to Tiash now.

The Golden Adept is 2F, 3S (argh, I need it the other way around...) and will be set to research, another one will be recruited.

I got a 1W, 3S, 2D mage who be moved to Gol Phalas to summon some death troops there. The Lore Master turned out to be 1A, 1W, 1S, 1N who will research.One of each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Birman Highs.

The Clam is given to a star child in C’tis.


The 2 mage lead armies from Glade Woods will attack the Phythium province of Elkland which is only lightly defended at the moment.

The lightly defended Pythium province of Garillion will be attacked by my 2 fodder armies from Solam.

The Pythium province of Storn Woods is defended by about 20 troops and will be attacked by my mage lead army from Black Forest while the priest will build a temple.

Pythium is defended by roughly 30 troops including the pretender – a Son of the Sun – and will be attacked from Old Woods and Spire Woods by 2 mages, 1 star spawn priest and Glisas to provide additional firepower since my troops consist of just 4 Otherness, 3 Illithids and about 10 assorted enslaved units

The lightly defended province of Jerib will be attacked by 1 mage lead army from Iron Range.

The army for Old Man Mountains will move to Solam.

The priest in Glimmering Fields will start to preach while the fortress is still under construction.

The Spectre from Gol Ryere will move to Giant’s Rest and the assassin in The Two Woods will try to assassinate a commander.

An army with 24 heavy infantry will move from Abysia to Gol Ryepe.


A Clam of Pearls will be forged for 8 water gems in addition to a Winged Helmet (+1A) for 16 air gems and a Starshine Skullcap (+1S) for 8 astral gems.

The remaining RPs will be put into Alteration.

Atlanasha is still feebleminded, is it possible that Gift of Health will not word underwater or have I been just unlucky till now ?


In Abysia 1 commander and 6 heavy infantry and 3 archers will be recruited.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART41.JPG

[ February 29, 2004, 18:16: Message edited by: CharonJr ]
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  #2  
Old February 29th, 2004, 08:30 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

You have an impressive / obscene number of RPs. I'm envious. And gem income. When I think of what I could do with those numbers if I had them in my Utgard game ...

Do you build PD? If I recruited as many mages as you have I couldn't afford to have built all the PD I have. I'm still trying to figure out how you're so much stronger in magic than I am (350 RPs on Turn 33 vs. my 232 on the same turn). I can add, if I try, 35 RPs worth per turn in mages (at a cost of 510g). You're climbing faster than that.
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Old February 29th, 2004, 10:24 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 42

Research in conjuration is completed.

8 blood slaves were captured in Gol Phalas, another 8 in Kolermegor.

3 Vine Ogres were summoned in Kolermegor.

Acashic Record cast on Birman Highs revealed 2 magic sites – Mirrorlake (+2 water gems, +1 air gem) and an Earth Blood Seepage (+2 earth gems).

Some fire gems were found in The Weald, and some troops were cursed when they took some gems away from a witch.

Terminus successfully assassinated a Commander of Ulm in The Two Woods.

My undefended army province of Spire Woods was taken by Pythium.

The Pythium province of Jerib was defended by 20 militias and 15 slingers who were easily dispatched.

Pythium’s province of Storn Woods was defended by 20 militias, 15 slingers, 10 Velites, 6 Principes, 6 Battle Vestals, 5 barbarians and 5 archers, 5 Villain lead by 1 Centurion, 2 Theug Communicants, 1Battle Deacon, 1 Barbarian Chief and 1 Hydra Trainer. While they rolled towards my 8 Illithids, 3 Greater Otherness, 1 Minotaur and 1 fodder my mage managed to enslave 4 of them, slowing them down a bit with the mindbLasts helping, too. When the troops clashed the slingers and archers were killing hurting their own men more than mine. The Greater Otherness cut through the infantry like a hot knife through butter. Right before my Greater Otherness reached the Pythium commanders the Pythium forces routed.

A indie army consisting of 15 militias, 15 thralls, 10 blood slaves and 8 vampires lead by a vampire count attacked Storn Woods next. The vampires attacked and it took some rounds to kill them due to being etheral. Next the thralls were killed by the Greater Otherness without any problems. The count summoned undead 3 times but nothing was able to stop my Greater Otherness. But in the end the number of enemies did take its toll and 1 Greater Otherness was killed.

The PDs in Elkland were overcome without problems.

My two fodder armies in Garillion were met by 10 militias, 5 slingers and 5 barbarians lead by a Centurion and a Battle Deacon. The first volley of my archers routed the militias. Later the archers killed more of my own men than enemies. In the end I lost 6 fodder.

A sneaking enemy was discovered in Old Aran.

My forces in Pythium (2 mages, 1 star spawn priest and Glisas leading 4 Otherness, 3 Illithids, 2 serpent cataphract, 2 Emerlad Lords, 1 Serpent Lord and 10 fodder) met 45 militias, 25 slingers, 20 gladiators, 6 Velites and 1 serpent cataphract lead by 1 Serpent Lord, 1 Emerald Lord, 2 Centurion and the Pythium pretender – a Son of the Sun. My mages casted some enslaves while Glisas jumed right into the slingers after casting its preparation spells. My mages had to cast 6 Paralyse on the pretender before one finally stuck. The Son’s Astral Shield paralysed 5 of my troops, but he was killed fairly fast anyway. The remaining Pythium forces routed but just about 10 were able to escape. 1 serpent cataphract was enslaved. Glisas reach the fourth XP star during this fight.

The Dark Citadell in Pythium will take quite some time to breach due to its 350 defense, but I am not sure if I can assign additional troops to support the siege right now.


Provinces: 59
Treasury: 1.757
Income: 2.784
Upkeep: 1.447
RP: 501
Fortification: 7
Temple: 14
Converted Provinces: 25

Conjuration – 9
Alteration – 6 (researchind, will reach 7)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 109 (+16)
Air: 20 (+9)
Water gems: 46 (+17)
Earth: 46 (+8)
Astral gems: 11 (+17/+15)
Death: 32 (+10)
Nature: 63 (+12)
Blood: 27


Updated province information:


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1E, 2S and will be set to research, another one will be recruited.

I got a 2W, 3S, 1N mage who will research. The Lore Master turned out to be 2A, 1E, 1N who will research.One of each will be recruited again.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Black Forest.

The Clam is given to a star child in C’tis, the Winged Helmet (+1A) to my 3A mage and the Starshine Skullcap (+1S) to a 3S mage who will move to Talito.


The 2 fodder armies from Garillion will move to Storn Woods in order to support the siege at Pythium.

The 2 mage lead armies from Elkland will attack the lightly defended province of Cimri.

The mage lead army from Stron Woods will attack the lightly defended province of Tirannea.

My mage lead army in Jerib will attack Spire Woods which is defended by roughly 30 Pythium gladiators. Glisas will support the attack since it is fairly useless at the siege anyway.

My fodder army in Gol Ryepe will move to Glimmering Fields.

My priest in Giant’s Rest will build a temple.

The Spectre will move to The Two Woods where Terminus will try another assassination.

My mage lead army in Solam will move to Garillion.

The priest in Black Woods will move to Storn Woods to build a temple there.


A Clam of Pearls will be forged for 8 water gems in addition to a Bag of Winds (+1A) for 16 air gems and a Blood Thorn (+1B) for 16 blood slaves and a Starshine Skullcap (+1S) for 8 astral gems.

Since I want to cast a Well of Misery (required 80 death gems, adds death gems each turn) soon I can’t use any death gems for forging right now, but I can’t resist the temptation to cast Tartarian Gate for 10 death gems at least once


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART42.JPG
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Old February 29th, 2004, 10:37 PM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
You have an impressive / obscene number of RPs. I'm envious. And gem income. When I think of what I could do with those numbers if I had them in my Utgard game ...

Do you build PD? If I recruited as many mages as you have I couldn't afford to have built all the PD I have. I'm still trying to figure out how you're so much stronger in magic than I am (350 RPs on Turn 33 vs. my 232 on the same turn). I can add, if I try, 35 RPs worth per turn in mages (at a cost of 510g). You're climbing faster than that.
Nope, I rarely build PDs unless I am afraid of an impending attack. And even then I will not build them unless I am fairly confident that they will make a difference in the fight. Whenever I build PDs I write it into the AAR since this happens fairly seldom.

I prefer a fairly strong offensive/mobile army to static defenses.

I recruit about 35 RPs each turn, too, costing me 610 gold. But I think the main difference are my researching heroes and pretender (48 RPs each turn) in addition to the fairly cheap (85 gold) star children which add 7 research which I essentially recruited ever turn in the beginning in addition to the mages.

The star children are among the most efficient concerning RPs/gold due to my magic scales of 3.

My main focus is on research, which would likely get me killed in MP fairly fast, but did work fairly well in this SP.

I think I was able to conquer richer provinces in the beginning, too, enabeling me to buy more mages.

And finally the decent Void summons enabled me to save some money I would have otherwise been forced to spend on troops.

CharonJr
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Old February 29th, 2004, 11:09 PM
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Default Re: Noob\'s shot at an R\'lyeh AAR

Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ...
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Old March 1st, 2004, 12:07 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Quote:
Originally posted by Arryn:
Okay, that explains things. I routinely build all provinces to 10 PD, and 20 PD on borders that are, or may become, contested. Different styles. Whatever works is okay. And after all, it's only an AI ...
Well, in contrast to the R'lyeh PDs (except the Illithid commanders) the Jotunheim PDs are actually worth their money

CharonJr
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Old March 1st, 2004, 12:43 AM

CharonJr CharonJr is offline
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Default Re: Noob\'s shot at an R\'lyeh AAR

Turn 43

Research in alteration reached level 7.

8 blood slaves were captured in Gol Phalas, another 11 in Kolermegor and 1 in Dunheim.

3 Vine Ogres were summoned in Kolermegor and Tartarian Gate was cast in Tiash, summoning a Tartarian Cyclops (no leader) – 327 HP, 18 prot, 30 mor, 17 MR, 0 Enc, 26 Str, 12 Att, 17 def, 5 prec, 3/11 move.

Acashic Record cast on Black Forest revealed 1 magic site – Corpse Candles’ Marsh (+1 death gem, +1 water gem).

Rain killed one fourth of my pepole in Great Aran Waste.

Terminus successfully assassinated another Commander of Ulm in The Two Woods, but is leaving my services now.

In Cimri my forces faced about 30 militias/slingers who were easily defeated.

My sieging forces in Pythium were attacked by 15 forces from Pythium who were easily beaten and adding 1 Emerald Lord and 6 fodder to my forces.

Tirannea was only defended by PDs and taken easily.

Spire Woods was defended by roughly 15 militias and 15 gladiators lead by 3 Centurions. They were beaten without my forces breaking a sweat.

My Spectre was found in The Two Woods and slain by roughly 100 troops from Ulm.


Provinces: 62
Treasury: 2.354
Income: 2.925
Upkeep: 1.499
RP: 503
Fortification: 8
Temple: 15
Converted Provinces: 27

Conjuration – 9
Alteration – 7 (researching)
Evocation – 6
Construction – 8
Enchantment – 7
Thaumaturgy – 6
Blood Magic – 7

Fire gems: 80 (+16)
Air: 24 (+9)
Water gems: 47 (+19)
Earth: 54 (+8)
Astral gems: 13 (+17/+16)
Death: 43 (+11)
Nature: 54 (+12)
Blood: 30


Updated province information:


My Provinces:

Due to the info about my provinces getting longer and longer I will skip this one, too.

Mainly I reduce taxes by 10% for each 5 points of unrest/raise them again when unrest is going down.


The Golden Adept is 2F, 1A, 2S and will be set to research, another one will be recruited.

I got a 1W, 5S! mage who will move to Tiash and get the Starshine Skullcap – recruiting 1 more.

The Lore Master turned out to be 1F, 1S, 1D, 1B who will research – recruiting 1 more.

3 More Vine Ogres will be summoned for 1 nature gem in Kolermegor.

Acashic Records will be cast for 25 astral gems on Yldmyre.

Finally Atlanasha is cured of feeblemind and will continue summoning.

The Clam is given to a star child in C’tis, the Blood Thorn (+1B) is given to the 3B mage who will forge a Brazen Vessel (+1B) for 16 blood slaves. The Bag of Winds (+1A) is given to the 3(4)A mage who will cast Raven Feast (conj5, 4A, 5 air gems) on Cimri (24 corpses) in the hope of getting some much needed death gems.

Since I don’t seem to get a 3F Lore Master and have enough fire gems I will empower a 2F mage for 45 fire gems.


The 2 fodder armies from Storn Woods will move to Pythium and the priest will build a temple.

Glisas will move from Spire Woods to Ermithia.

The army from Garillion will move to Storn Woods.

The 2 mage armies from Cimri will move to Pythium.

The mage in Talito will continue to Glimmering Fields.

My priest in Giant’s Rest is starting to preach will the priest in Stron Woods will build a temple.


A Clam of Pearls will be forged for 8 water gems in addition to Boots of Quickness for 10 water gems.

A Robe of Shadows (Etheralness) will be forged (8 astral gems) for the Cyclops who will be Gift of Reasoned (20 nature gems) this turn.


To be continued...

CharonJr

Map: http://homes.highspeed3.de/CharonJr/R'lyehAART43.JPG
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