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  #1  
Old February 13th, 2004, 01:32 PM
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Arryn Arryn is offline
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Default Re: Battle Afflictions: Gimp Gods

Quote:
Originally posted by editr1:
How long do you find it takes GoH to get rid of an affliction when you play?
1-2 turns on average, per affliction. I have had many units with 4 wounds lose them all in well under 10 turns. Unlike fickle immortal gods, GoH heals quickly and consistently.
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  #2  
Old February 13th, 2004, 01:34 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Battle Afflictions: Gimp Gods

Quote:
Originally posted by Arryn:
quote:
Originally posted by Zen:
Immortal units heal their Afflictions akin to Recuperation.
Then I ran into a bug in one of my games because my immortal god didn't. Not until he cast Gift.
Never-healing wound? The one affliction that (in my limited experience so far) seems to stick around against all internal affliction healing mechanisms and requires external sources to deal with.
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Old February 14th, 2004, 02:16 AM

Zurai Zurai is offline
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Default Re: Battle Afflictions: Gimp Gods

In a similar vein: Why on EARTH can an Oracle get Afflictions (other than Feeblemind I guess)? I had an Oracle with a limp in my Last game, I kid you not.

Oh, another question about the Oracle: Why isn't it Immune to Poison? How do you poison a stone fountain? I lost my Oracle that way (that's how it got the limp).
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Old February 13th, 2004, 04:13 PM

GavinWheeler GavinWheeler is offline
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Default Re: Battle Afflictions: Gimp Gods

Quote:
Originally posted by editr1:
Good points. But "nerf" as a verb? Not sure I've seen this usage...explain?
This is one of those interesting questions that makes you realise you don't actually know where you picked up the word/fact/whatever in question.

I think I picked it up in discussions about games such as Baldur's gate. It was used to refer to something being reduced in power considerably, probably when it had been overpowered originally. Such as someone saying "the new patch has nerfed the Robe of Mirroring, so it is no longer ridiculously powerful." Presumably derives from the foam toys, but all I found from a Google search is other people speculating on the derivation.
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Old February 13th, 2004, 04:30 PM

Zurai Zurai is offline
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Default Re: Battle Afflictions: Gimp Gods

"nerf" originated in either Everquest or Diablo, depending on who you ask. It does indeed reference the foam toys - originally it was "you turned my into a nerf gun!". That quickly got turned into just "nerfed" and it's stuck for years and years.
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Old February 13th, 2004, 04:35 PM
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Default Re: Battle Afflictions: Gimp Gods

With regards to 'nerfing', this word has entered the English vernacular as common slang for the "act of softening up" or "making safer", and as computer gaming slang for "lowering difficulty" or "having complex features removed" aka "dumbing down", and also for "making weaker" (as in "the creature's attack/skill was nerfed"). All of which are derived from the original nerf toys designed to be (relatively) safe for young children.
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Old February 13th, 2004, 04:35 PM
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Default Re: Battle Afflictions: Gimp Gods

In the process it also created such memorable terms such as "nerfinator", "hit by the nerf stick", "Nerf! Nerf! Nerf!" and "nerfilicious".

To think that such a soft material could have such a hard impact.

[ February 13, 2004, 14:36: Message edited by: Wauthan ]
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