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Old March 17th, 2004, 11:10 PM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
And if is kicked while uploading the turn? Does the dominion server handle that, or is his turn just corrupted/lost?
I'm pretty sure the Dominions server is equipped to handle this: It probably writes the turn into a temporary file before accepting it at all. If you enter an incorrect password while logging in, I still see the data transferring to suggest that it's uploading a file anyway: If the Dominions II server actually overwrote the good orders, you could thrash someone's turn by trying to be him, even if you don't have his password. This doesn't appear to happen, however, as when I tested this, the file that was originally there was unaltered.

In any case, it would be no different from if the user crashed or got disconnected in mid-upload: Dominions II is smart enough to probably write the incoming data somewhere temporary. This shouldn't pose a problem.
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Old March 18th, 2004, 01:03 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: New & raw web based Dominion II game server

OK, I'll try and include this in my rewrite. In the first incarnation, this will simply be the possibility to stop, start and restart games that has been created by that user.
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  #3  
Old March 25th, 2004, 12:17 PM
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Default Re: New & raw web based Dominion II game server

Umh, I'd like to join/start a game soon, but I wonder if there is a possibility to stop a 48h-host game on your server for a short period of time, for I will be away during easter, and propably without internet connection...

So I decided to wait until after easter before I participate, easy solution, but still I wonder if a game could be laid dormant if all players agree? There might be other holidays coming up - and I'd rather wait for a fellow player than ruining a good game...
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Old March 29th, 2004, 06:01 AM

Norfleet Norfleet is offline
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Default Re: New & raw web based Dominion II game server

Does your server host with renaming enabled? I've heard that it doesn't, which is increasingly eew. You should probably enable this option by default, if possible.
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Old March 29th, 2004, 09:18 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Norfleet:
Does your server host with renaming enabled? I've heard that it doesn't, which is increasingly eew. You should probably enable this option by default, if possible.
I'd love to, but the option is not availble for servers. See (linux command below, adjust for whatever system you use)
code:
 
less `locate command_line_switches`

for availble switches.

You could probably bug illwinter for it... it should be simple for them to put the option on a command line switch...

Meanwhile, my next gen server pages are nearing release time. When they do, I'll announce it here and start a new thread. If anyone is interesting in running their own server in this manner, write and I'll GPL the code & post it somewhere (sourceforce.net comes to mind). You would need a Linux machine with a static IP to do this; a Mac could probably do as well with a bit more work.
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Old March 31st, 2004, 04:37 AM
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Default Re: New & raw web based Dominion II game server

4 questions:

1. What does it mean when there are no nations at all listed in the Participants column?

2. What happens if all players abandon a game? Will the game get deleted by the system somehow, or will it hang around consuming a slot?

3. I started a game in which I'm pretty dang sure I left the Quickhost box unchecked. But the game is being quickhosted anyway. Is this bugged?

4. Is there a way of applying a victory condition (e.g. provinces) that isn't based on VPs?
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Old March 31st, 2004, 05:13 AM
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Default Re: New & raw web based Dominion II game server

[quote]Originally posted by Esben Mose Hansen:
Quote:
See (linux command below, adjust for whatever system you use)
code:
 
less `locate command_line_switches`

for availble switches.
Well thats a text document which is the Last place such a switch shows up. Doing a "dom2 -h" will get you the internal help file which is third to be updated.

if you want to hack abit in linux try
code:
whereis dom2
strings /usr/local/bin/dom2 |less

then use the / key to do a search for fullgrx which is the first switch on my list. Now you are looking at the list of switches in the game which is the second place updated.

The only other place a switch can exist is in the raw code. But it goes in-code switch subroutine, then in-code switch list, then in-code help file, then the comand_switch text file.

Viewing the list directly was interesting. I found 3 that arent listed in the help file or the command_switches file.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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