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February 18th, 2004, 04:20 AM
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Corporal
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Join Date: Nov 2003
Posts: 57
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Re: patch 2.08 is out
Quote:
Originally posted by Pillin:
The explanations offered by Pillin and Aikamun make sense to me. Because let's face it...thousands of folks in the province. Even if they run away in fear a few times, they can always come back the next day and help some more. After all, it is a whole month.
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I think the crucial thing you have missed here is that the unit in question isn't going to be paraylzed for a month, they are going to recover a few minutes afterwards.
Unless, of course, you assume that any given province ( including defense 0, population 0 ones ) automatically contains a number of astral magic using farmers who will proceed to cast paralyze ( and never get resisted ) every 30 rounds for the rest of the month 8)
Anyway, it's veering off topic somewhat. Does anyone think that the following is unreasonable :
If both sides are fully routed AND both sides cannot move AND they are not immobile AND the turn limit expires they should both automatically rout rather than automatically die.
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February 18th, 2004, 04:36 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: patch 2.08 is out
I'm not sure what what is meant by:
Quote:
If both sides are fully routed ... they should both automatically rout ...
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In any event, considerations of "realism" (whatever that means in a fantasy game) take a back seat to more pragmatic concerns, like ensuring that the hosting terminates.
The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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February 18th, 2004, 04:58 AM
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Re: patch 2.08 is out
Quote:
Originally posted by Saber Cherry:
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.
-Cherry
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You can't change the Utgard theme. You can fix the Seithkona, but you can't fix the fact that they have a smouldercone AFAIK since you are unable to modify a theme, only the base nation.
I have a mod with fixed Seithkona, but either I am to dense to figure it out, or it isn't possible to just modify the Utgard theme.
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February 18th, 2004, 07:27 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: patch 2.08 is out
I see. I was going to fix Seithkona, but I guess the problems run deeper... I'll wait around a bit. Hard for me to access a computer anyway.
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February 18th, 2004, 10:29 AM
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Corporal
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Join Date: Feb 2004
Posts: 96
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Re: patch 2.08 is out
Quote:
Originally posted by Zapmeister:
The auto-die code is in there to ensure that no combat can get "stuck" for reasons involving Paralyze or other reasons not foreseen, and I for one don't particularly care whether or not it can be rationalized in game terms.
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But why auto-die and not auto-rout? Why not just end the battle with both sides having "fled the field" so to speak? That's how every other TBS I can think of where this situation is possible handles it.
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February 18th, 2004, 11:15 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: patch 2.08 is out
Quote:
Originally posted by Zen:
quote: Originally posted by Saber Cherry:
I'm surprised that nobody has a fix-mod for the Utgard theme yet. I have been kinda out of contact since I am currently on vacation, but I'll fixe the Seithkona and put it in the bugfix mod later today, and post to indicate when it is done.
-Cherry
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You can't change the Utgard theme. You can fix the Seithkona, but you can't fix the fact that they have a smouldercone AFAIK since you are unable to modify a theme, only the base nation.
I have a mod with fixed Seithkona, but either I am to dense to figure it out, or it isn't possible to just modify the Utgard theme. Are you sure ? I mean that the problem seems to lie with the Utgard Seithkona UNIT, that should have an ID and be moddable independently of whether it's used in a theme or not .
Or does the bug lies elsewhere - ie the unit is fine but stg screw it when it's used by Utgard Jotunheim ?
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February 18th, 2004, 01:57 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: patch 2.08 is out
Quote:
Originally posted by josh_f:
I'm not sure I follow what your asking. I copied the files from the patch to the full dominions.app.
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That sounds like the way to go. Could you do a
ls -l dominions2.app/Contents/Resources and a
ls -l dominions2.app/Contents/MacOS
and mail me the result to johan at illwinter.com.
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