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  #1  
Old February 19th, 2004, 04:41 AM
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undead dolphin hacker undead dolphin hacker is offline
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Default Re: Most difficult nation

I really only play Multiplayer, so I don't have experience with alot of nations yet, but...

So far I've done the best with Rl'yeh. The early invulnerability (in most cases) of an underwater capitol is a great boon to me, and the ability to cut through indies like the cliched hot knife through butter is really great too (Indies no like mind bLast)...

When I got the game, I thought I'd do best with a Necromantic nation like Ermor or C'tis. No such luck, apparently... I suck with C'tis, and Ermor is... Ermory.

[ February 19, 2004, 02:46: Message edited by: undead dolphin hacker ]
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Old February 19th, 2004, 11:04 AM

Saxon Saxon is offline
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Default Re: Most difficult nation

It sounds like in MP, Ermor is the whipping boy of the crowd. Would that not suggest that it is the weakest in MP? The very strength of the nation makes it a “must kill” target, perversely making it weak, or at least very hard to win with.
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Old February 19th, 2004, 11:28 AM

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Default Re: Most difficult nation

Ermor gets killed not because they are the whipping boy. But because you have less to gain by taking their territories, which are more of a pain to take. An intelligent Ermor player won't make his provinces a target by oversearching ones too near enemies as Gem Income is the only real factor.

Other than that, it's very easy to deal with Ermor, but if you let them grow they can get out of control if you don't know how to fight them with a human mind behind it.

Edit: Or if the Ermor player is really stupid and casts Burden of Time or Utterdark without being ready for the consequences.

[ February 19, 2004, 09:36: Message edited by: Zen ]
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Old February 19th, 2004, 11:43 AM

CharonJr CharonJr is offline
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Default Re: Most difficult nation

Quote:
Originally posted by undead dolphin hacker:
I really only play Multiplayer, so I don't have experience with alot of nations yet, but...

So far I've done the best with Rl'yeh. The early invulnerability (in most cases) of an underwater capitol is a great boon to me, and the ability to cut through indies like the cliched hot knife through butter is really great too (Indies no like mind bLast)...

When I got the game, I thought I'd do best with a Necromantic nation like Ermor or C'tis. No such luck, apparently... I suck with C'tis, and Ermor is... Ermory.
Hmm, is R'lyeh fast enough in MP ? Actually in SP I already have a lot of trouble cutting through indies (tritons that is) at all since they tend to swarm and cut down my fodder fairly fast and my Illithids can't survive for long if they are attacked by lots of "fliers" at once.

Due to this I mainly try to head for the land as fast as possible in SP, but in MP this would negate R'lyeh's advantage of "invulnerability" (except to Atlantis/Undead).

What are you doing to be able to expand fast vs. tritons ? Unless we are talking indies at 5 or lower that is

CharonJr
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  #5  
Old March 11th, 2004, 11:16 AM

Norfleet Norfleet is offline
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Default Re: Most difficult nation

Quote:
Originally posted by CharonJr:
What are you doing to be able to expand fast vs. tritons ? Unless we are talking indies at 5 or lower that is

CharonJr
Tritons, like all enemy fliers, are a real pain in the ***. In the VERY early game, it's probably best to sidestep these provinces: You need a bit of cash to take these out. Illithids are a very poor choice to use against these provinces: As you noticed, the Tritons quickly dogpile onto them and kill them. Illithids are expensive. Since the setup doesn't exactly give them an opportunity to effective employ their mind bLasting powers, it's best to just leave them at home for this. Instead, I find that Tritons can be taken on most effectively by a combination of Crab Hybrids and Shamblers. A block of Crab Hybrids, with their improved protection of 14, can absorb the initial shock of the Triton attack, while the Shamblers can then trample the Tritons while they're locked in combat with the crabs.

Casualties among the crab hybrids should not be of overly great concern, as they won't be much use once you finish taking over the ocean anyway, as long as you don't lose so many that you can't finish the job. Tritons are just going to melee you regardless of how you try to prevent it, so you may as well simply deal with them head on.
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Old March 11th, 2004, 12:19 PM

DLC DLC is offline
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Default Re: Most difficult nation

Ulm is strong, it is the only nation i've managed to slaughter ermor with, after 50 played turns.
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Old March 11th, 2004, 03:37 PM

PDF PDF is offline
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Default Re: Most difficult nation

Quote:
Originally posted by DLC:
Ulm is strong, it is the only nation i've managed to slaughter ermor with, after 50 played turns.
Hum, popular opinion would rather be the contrary .. Marignon IS Ermor's Bane, Ulm with its limited magic, weak priests and mostly-human troops is fodder for ghosts !
Against BE or AR Ermor AI I admit Ulm can fare well facing hordes of crap Longdead/Soulless, but against SG Ermor Ulm is maybe the weakest nation of all...
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