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Old March 11th, 2004, 03:37 PM

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Default Re: Most difficult nation

Quote:
Originally posted by DLC:
Ulm is strong, it is the only nation i've managed to slaughter ermor with, after 50 played turns.
Hum, popular opinion would rather be the contrary .. Marignon IS Ermor's Bane, Ulm with its limited magic, weak priests and mostly-human troops is fodder for ghosts !
Against BE or AR Ermor AI I admit Ulm can fare well facing hordes of crap Longdead/Soulless, but against SG Ermor Ulm is maybe the weakest nation of all...
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Old March 11th, 2004, 04:09 PM
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Default Re: Most difficult nation

Quote:
Originally posted by PDF:
quote:
Originally posted by DLC:
Ulm is strong, it is the only nation i've managed to slaughter ermor with, after 50 played turns.
Hum, popular opinion would rather be the contrary .. Marignon IS Ermor's Bane, Ulm with its limited magic, weak priests and mostly-human troops is fodder for ghosts !
Against BE or AR Ermor AI I admit Ulm can fare well facing hordes of crap Longdead/Soulless, but against SG Ermor Ulm is maybe the weakest nation of all...

Not necessary.

Constructs and Fall Bears don't rout. To banish the undeads, even Ulm's cheap priests are more than adequate. For the rest, Blade Wind can take care of them.

I would think Abysia being weaker versus Ermor. Their priests might be strong but too expensive to field many. And their regular units are in general too expensive to be expendible.
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Old March 11th, 2004, 04:38 PM

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Default Re: Most difficult nation

It's always seemed to me ctis is best as ermor's bane. Admittedly it's hard to keep the troops from routing, but you get wither bones, raise skeletons to make undead fodder of your own, and priests ranging from level 2 to 4. Of course other nations can do a decent job too, such as man (30! gold priests and accurate longbows to mow down the masses of weak slow moving undead)
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Old March 11th, 2004, 09:53 PM

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Default Re: Most difficult nation

ulm needs no supplies with their favourite summons, this in SP thought.

i have yet to try my strategy in MP, i beat marignon, ermor and abysia in a SP game(all on impossible ai) just now with ulm on a kinda large random map with 90 land territories and 10 water ones.

Setting were the ones i always use in SP.
9 indie
everything normal
50 magic sites
victory condition 50 points ala 20 1 point 15 2 point ones.


the marignon pretender was a bit weird,i took over his imprisonment from ermor who had taken all his lands & forts, he stayed around until i outpreachedd him in the end, he was using a phoenix pretender and couldn't be killed weirdly enough o.O he had a elixir of life and had died about 300 times.
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Old March 11th, 2004, 10:04 PM
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Default Re: Most difficult nation

Black Forest can be good vs Ermor. Ghoul Guardians cannot be banished by Ermorian priests.
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Old March 11th, 2004, 11:39 PM

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Default Re: Most difficult nation

Good point. The ghoul guardians can't be banished, wont starve, wont get tired, and have the armor and weapon to hack through hordes of soulless or longdead. I can see them being very useful against ermor...however the vampires won't be so great and the wolves are only really moderately useful, despite being free.
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Old March 13th, 2004, 05:28 PM
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Default Re: Most difficult nation

The question implies many subquestions.
Some of these might be
1. Which nation is the most challenging to raise armies and win battles with?
2. Which nation is the most challenging to master its full potential?

To 1, I would say that Mictlan is difficult because of its generally "weak" individual units. I find Machaka also challenging because of its poor PD. I find Pangaia challenging due to similar reasons, but somewhat less so. I would tend to put Ulm and Abysia and Jotunheim in the group: Not as challenging. But of course, as Gandalf and others have said, this will depend on your style too.

To 2, this depends even more on your style. I would also answer Mictlan and Machaka off the bat; there is a LOT of room there for VERY different strategies. To this group I would also put Tien Chi, due to its very diverse magic potential. I find both underwater nations challenging because I cant understand the contexts in which they thrive. I would also put Vanheim in this group, since I cant figure out how to use blood-1 or construct a decent pretender with good synergy effects.

Well just some thoughts.
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