|
|
|
|
 |

February 23rd, 2004, 01:40 AM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Knighst of Light mod
Quote:
Originally posted by Pocus:
3 - I would had put one of each of the duplicate commander Category (marshal, master) as holy, and one cavalry too. Rise the cost by 50% then.
5 - the arch priest should be raised to astral 2 IMO, otherwise he is really a mind duel fodder.
|
Excellent ideas, IMO.
The standard bearer running up front is a bit bothersome.And since he's meant to go with the troops, he should not be the fastest infantry unit on the field.
MAYBE Pocus is right about the "avoid the low cost infantry unit". However I have not yet seen any reason at all to build the OoL crossbow unit(other than roleplaying, that is ). Considering how many fairly decent indie archers are around, combined with the good up front protection of the rgular units, there is just no need.
Do you go with a woodsman archer at about 9/3n with 11 precision or 10/25 crossbow 10 precision one shot every other round even if it has AP? You need the resources for the other units.
How do you other guys go about it in your games?
__________________
One rescue a day... that's my motto. - Deathstalker II
|

February 23rd, 2004, 09:44 AM
|
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Knighst of Light mod
yes right, I was thinking 'do not add a cheap (resources wise) melee infantry, but you are right, the OoL xbows should perhaps not be armored, as there is no purpose in building them with so much resources intensives units.
I have edited OoL for my pleasure, but Sube is the creator. On the other hand, if we cant reach him with the forum, perhaps I can post my changes??
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

February 23rd, 2004, 10:25 AM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Knighst of Light mod
Hi!
Don't worry, I check the forum at least once per day, but Last week I was away on holydays, so I could do that only occasionally.
Thanks a lot for your remarks! Version 1.0 was by no mean definitive, some play testing and game balance issues to solve were already foreseen.
A few remarks:
1) Unit cost: I would like to keep infantry them resource expensive, they are supposed to be knights after all! But cost reduction for crossbows is a very good idea, balance wise. I had copied them more or less from Ulm (well, crossbow instead of arbalest, but more or less...)
2) Comparison with Ulm: that's a good point, something to think about. Is the OoL really much stronger? That's quite possible. On the other hand, when I play Ulm I heavily use Earth magic and Construction school (lots of Clockwork horrors and magic items), while this is completely missing with the OoL. But maybe it's not enough to compensate... A good issue to think about...
3) Leaderships values: yes they are meant to change, but I haven't downloaded patch 2.08 yet... But soon I'll upload the changes!
4) This idea of making some of the masters holy is tempting me....
I think I'll post a new Version in a few days
|

February 23rd, 2004, 10:34 AM
|
|
Corporal
|
|
Join Date: Feb 2004
Location: netherlands
Posts: 73
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Knighst of Light mod
And, talking about Les Chroniques de la Lune Noire, for those of you who have read it, do you like the Last 2-3 volumes? I was a bit disappointed, I think that both story and art are not as good as in the first 8-9
|

February 23rd, 2004, 11:08 AM
|
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Knighst of Light mod
I dont remember well the Last volume, as I blitzed through them (I got from a friend all volumes, and reread the first, got a bit bored, and discoverd the Last), but I concur that they were not that inspired.
Do you happen to be a french speaking person? I would like to launch a new pbem in march, and your nation will be one of the bad AI (the game will be called 'Between Hammer and Anvil'? I let you deduce where players start!! ).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

February 23rd, 2004, 11:14 AM
|
|
Private
|
|
Join Date: Jan 2004
Location: France
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Knighst of Light mod
|

February 23rd, 2004, 09:25 PM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: New Mexico
Posts: 149
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Knighst of Light mod
After playing two more games with this fine mod, I must say the high costs are OK- except fo the x-bow, but I already said that. Scrap my idea about having a low level arth mage, that was just ebthusiasm getting the best of me. (Besides out of the dozens of mages i build for the OoL, about half of them got earth as random- another third got either fire or water, and i haven't seen ANY! wind or blood magic yet (and only one nature, I think. This is no problem, just a curiosity.
Another thing I noticed (but keep on forgeting to post): right now the priest of light and high priest of light(both non magic Users)require a lab to build , not a temple. I think this is a mistake.
Concerning the comics... I haven't read numbers 9 and 10 yet. Up to that point it is... well basically my favorite fantasy comic. Looking at LotR movies, I sometimes wonder if Peter Jackson or some of his art team weren't influenced a bit... (Minas Morgul in particular reminded me a lot of a black moon citadel)
__________________
One rescue a day... that's my motto. - Deathstalker II
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|