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  #1  
Old February 23rd, 2004, 09:25 PM
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Default Re: Knighst of Light mod

After playing two more games with this fine mod, I must say the high costs are OK- except fo the x-bow, but I already said that. Scrap my idea about having a low level arth mage, that was just ebthusiasm getting the best of me. (Besides out of the dozens of mages i build for the OoL, about half of them got earth as random- another third got either fire or water, and i haven't seen ANY! wind or blood magic yet (and only one nature, I think. This is no problem, just a curiosity.

Another thing I noticed (but keep on forgeting to post): right now the priest of light and high priest of light(both non magic Users)require a lab to build , not a temple. I think this is a mistake.


Concerning the comics... I haven't read numbers 9 and 10 yet. Up to that point it is... well basically my favorite fantasy comic. Looking at LotR movies, I sometimes wonder if Peter Jackson or some of his art team weren't influenced a bit... (Minas Morgul in particular reminded me a lot of a black moon citadel)
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Old February 23rd, 2004, 09:33 PM
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Default Re: Knighst of Light mod

Side note on MP. Played a quick hot seat battle against my wife. I played OoL, she played Abysia. It was a tight and ballanced game, which I won in the long run because I had two amazon provinces in my direct vicinity - so that I could recruit a lot of their very good mages - and a ton of their cheap sacred units.
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Old February 23rd, 2004, 10:11 PM

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Default Re: Knighst of Light mod

lucky man to have a wife who plays dominions! Mine only indulge into rpg light

I dont have the bug you mentioned with both priests...

you wont get blood on a mage of light, as they have only elemental picks.
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Old February 24th, 2004, 05:35 AM
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Default Re: Knighst of Light mod

"you wont get blood on a mage of light, as they have only elemental picks"
slaps head, well I could have checked that ...


"I dont have the bug you mentioned with both priests..."

Rally? That's odd. I have my game running in another window. Have a new built castle. Recruit new units. Go over priest and high priest of light and the text says: Lab needed. Right there.

Strange.


And concerning my wife. Yeah, I'm very lucky . She shares most of my hobbies. Though it took me some time to get her to play strategy games. Basically started with Worms Armageddon, went to some Boardgames (LoTR Risk,Junta MageKnight) then HoMM 3 and now we're playing dom2 and and MoO2 (basically because you can play all of them in hot seat).
On the other hand she turned me to games like Poker(!), and (sigh) Myst.

(edit: oh, but to totally honest: Dom2 will probably not hold her interest for too long . Though she likes the engine and the fact that you can recreate almost everything ever mentioned in a fantasy novel, she is a bit on the eyecandy side... But I'm not complaining!)

[ February 24, 2004, 03:39: Message edited by: Tricon ]
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Old February 24th, 2004, 05:04 PM

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Default Re: Knighst of Light mod

This thing of the priests requiring a lab is definitely something that I have to check! I hadn't noticed it on my pc, however...

By the way Pocus, I'm afraid my French is quite poor, I can find my way on a french text, if given proper time, but I cannot really speak it. Too bad!

So, I think I'll upload Version 1.1 in a couple of days, hopefully
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Old February 24th, 2004, 09:24 PM

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Default Re: Knighst of Light mod

I adjusted further my private Version of your mod, tell me what you think:

The charriot is too cheap, there is no purpose on building cavalry, so I raised the cost by 10.
I renamed the holy masters (one of each is holy) High Master.
The 2 upper class HI, I renamed them "Elite ..."

Aside that, I made the modifications I spoke before too. Overall, the mod seems rather balanced.

Do you plan to have cheap xbows, or a siege tower / catapult?
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Old February 25th, 2004, 09:24 AM

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Default Re: Knighst of Light mod

I think that is probably correct to increase the chariot cost, but maybe an increase by 10 is a bit too much? I'll give a try, probably you are right.

As for the crossbows, I exchanged the full chainmail with a chain hauberk, this decreases the resource cost from 25 to 23, if I remember correctly. I wouldn't like to go lower than that...

And I have been thinking a lot about the siege tower, because I like the idea. But how could be that implemented? High hp and prot, huge siege bonus, but what kind of attack should it have, missile? Actually that's maybe not very important since you would use in sieges, and try to keep it out of battles.

However, I have a doubt about the siege tower: ifwe give these knight also siege engines, wouldn't they get too powerful? How would you implement that?
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