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February 24th, 2004, 05:35 AM
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Corporal
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Join Date: Feb 2004
Location: New Mexico
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Re: Knighst of Light mod
"you wont get blood on a mage of light, as they have only elemental picks"
slaps head, well I could have checked that ...
"I dont have the bug you mentioned with both priests..."
Rally? That's odd. I have my game running in another window. Have a new built castle. Recruit new units. Go over priest and high priest of light and the text says: Lab needed. Right there.
Strange.
And concerning my wife. Yeah, I'm very lucky . She shares most of my hobbies. Though it took me some time to get her to play strategy games. Basically started with Worms Armageddon, went to some Boardgames (LoTR Risk,Junta MageKnight) then HoMM 3 and now we're playing dom2 and and MoO2 (basically because you can play all of them in hot seat).
On the other hand she turned me to games like Poker(!), and (sigh) Myst.
(edit: oh, but to totally honest: Dom2 will probably not hold her interest for too long  . Though she likes the engine and the fact that you can recreate almost everything ever mentioned in a fantasy novel, she is a bit on the eyecandy side... But I'm not complaining!)
[ February 24, 2004, 03:39: Message edited by: Tricon ]
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One rescue a day... that's my motto. - Deathstalker II
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February 24th, 2004, 05:04 PM
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Corporal
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Join Date: Feb 2004
Location: netherlands
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Re: Knighst of Light mod
This thing of the priests requiring a lab is definitely something that I have to check! I hadn't noticed it on my pc, however...
By the way Pocus, I'm afraid my French is quite poor, I can find my way on a french text, if given proper time, but I cannot really speak it. Too bad!
So, I think I'll upload Version 1.1 in a couple of days, hopefully
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February 24th, 2004, 09:24 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Knighst of Light mod
I adjusted further my private Version of your mod, tell me what you think:
The charriot is too cheap, there is no purpose on building cavalry, so I raised the cost by 10.
I renamed the holy masters (one of each is holy) High Master.
The 2 upper class HI, I renamed them "Elite ..."
Aside that, I made the modifications I spoke before too. Overall, the mod seems rather balanced.
Do you plan to have cheap xbows, or a siege tower / catapult?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 25th, 2004, 09:24 AM
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Corporal
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Join Date: Feb 2004
Location: netherlands
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Re: Knighst of Light mod
I think that is probably correct to increase the chariot cost, but maybe an increase by 10 is a bit too much? I'll give a try, probably you are right.
As for the crossbows, I exchanged the full chainmail with a chain hauberk, this decreases the resource cost from 25 to 23, if I remember correctly. I wouldn't like to go lower than that...
And I have been thinking a lot about the siege tower, because I like the idea. But how could be that implemented? High hp and prot, huge siege bonus, but what kind of attack should it have, missile? Actually that's maybe not very important since you would use in sieges, and try to keep it out of battles.
However, I have a doubt about the siege tower: ifwe give these knight also siege engines, wouldn't they get too powerful? How would you implement that?
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February 25th, 2004, 09:31 AM
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First Lieutenant
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Join Date: Sep 2003
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Re: Knighst of Light mod
Quote:
Originally posted by sube:
And I have been thinking a lot about the siege tower, because I like the idea. But how could be that implemented? High hp and prot, huge siege bonus, but what kind of attack should it have, missile? Actually that's maybe not very important since you would use in sieges, and try to keep it out of battles.
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No Protection, no Defense, high HP, fire vulnerability, big area fire attack (or boulder).
Or am I wrong about it?
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February 25th, 2004, 05:01 PM
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Corporal
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Location: New Mexico
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Re: Knighst of Light mod
About the siege tower:
- Fair to high HP 60-80?
- Protection 6-8 or more (Depending on the time period, siege towers were armored and/or coated with a fire resistant mixture .. I do not have the name of it, though)
- no defence
- fire vulnerability
- high siege bonus
- low magic resistance
- high morale
- very low movement rate 1/3?
- average precision
- high cost (in gold.. I'n not sure if it can be considered resource heavy, but I leave that open to debate)
- probabably an archer attack (historicly siege towers were obviously very seldomly used in open battles. Usually these towers were built near the fortresses you wanted to siege. The most logical use in an open battle IMO would probably be as an archer platform. There are some reports that the romans used siegetowers as quick and easy towers for temporary forts.)
As for the chariots... well, I think the price is OK. They are mighty against independant militias and other light troops, but they have a very hard time against knights/heavy cavalry. Not to mention larger opponents like jotuns.
Inmy current game perhaps the biggest advantage of the OoL is a fast early expansion because of their good armors. However, nothing that a SC cannot do for any other nation as well. Against other nations, like Man or Jotuns (current borders) they're strugling. The Knights/knights of avalon or niffel giants are powerfull morale breakers. But that's to be expected of them. main point is... right now I think the OoL is very ballanced. A new unit like the siege tower would not change that if it's uses are limited or counterbalanced by weaknesses. SP and MP has to differentiated here, IMO. A unit suceptible to fire is a definite weakness in MP games (considering all the items and spells out ther, especially flaming arrows). In SP the AI is not as "fire happy" as most players. Overall something that shióuld be tested in-game a lot.
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One rescue a day... that's my motto. - Deathstalker II
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February 25th, 2004, 05:50 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Knighst of Light mod
@Tricon : check the stats and the prices of the knight and the charriot. Now tell me why you would want to build cav, when you have a charriot nearly superior in every other aspect?
The (unarmored) Arcoscephalian Charriot cost 40. I dont think that 45 is too few for the OoL one.
@Sube : I'm far from thinking that OoL is a powerful nation. The magic they can field is rather average, not to say poor. They are far less versatile that most other nations, and in the end, dominions is a game of magic (if you want to win). So dont be worried, you can still add a siege tower (or a catapult, to throw some boulders) without overpowering the race.
If you keep a siege tower, I would give them a bow of war to represent the numerous archers they bring, but the price of such engine would be very high (if you add also, as you should, a siege bonus). Something around 300-350 gp...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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