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February 21st, 2004, 10:30 AM
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Re: Mist: the poor man\'s Storm
Quote:
Originally posted by Kristoffer O:
Mist prec reduction
Storm prec reduction & 50% of all fired missiles are discarded.
I do not know if they are cumulative. They should not be.
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Just made a short test. I made a army with an Air9 mage (experience 3 stars), longbowmen (3 stars) and mooseriders (no stars).
First battle : the mage casts Storm, then Mist. After Storm, his Prec (base 14 + 9 for the magic + 3 for the experience = 26) is 19. After Mist, he has 15.
The LB have 13 (10 + exp), then 8 after Storm, then 5 after Mist. The riders have a base of 8, they have 4 after a Storm and 2 after a Mist.
I also tested Mist before Storm, it is _exactly_ the same. Mage has 19 then 15, LB have 8 then 5 and riders have 4 then 2.
Conclusions :
- both spells do reduce prec by 50%, not counting the bonuses. The only difference = 50% of all missiles are "lost" in Storm (they are not fired), not in Mist.
- Storm and Mist are cumulative.
Cheers
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February 21st, 2004, 04:27 PM
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Major
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Re: Mist: the poor man\'s Storm
Quote:
Originally posted by Sunray_be:
quote: Originally posted by Kristoffer O:
Mist prec reduction
Storm prec reduction & 50% of all fired missiles are discarded.
I do not know if they are cumulative. They should not be.
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Just made a short test. I made a army with an Air9 mage (experience 3 stars), longbowmen (3 stars) and mooseriders (no stars).
First battle : the mage casts Storm, then Mist. After Storm, his Prec (base 14 + 9 for the magic + 3 for the experience = 26) is 19. After Mist, he has 15.
The LB have 13 (10 + exp), then 8 after Storm, then 5 after Mist. The riders have a base of 8, they have 4 after a Storm and 2 after a Mist.
I also tested Mist before Storm, it is _exactly_ the same. Mage has 19 then 15, LB have 8 then 5 and riders have 4 then 2.
Conclusions :
- both spells do reduce prec by 50%, not counting the bonuses. The only difference = 50% of all missiles are "lost" in Storm (they are not fired), not in Mist.
- Storm and Mist are cumulative.
Cheers so Mist really is the poor man's Storm
What a great defense against missiles - if you were able to cast both of the above not much is going to hit.
Here's another qu.: Storm (IIRC) is supposed to make using fire magic harder. Does Mist have this same effect?
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February 21st, 2004, 05:02 PM
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Second Lieutenant
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Re: Mist: the poor man\'s Storm
Quote:
Originally posted by licker:
Also a question on Orb Lightning... it says the mage gets one bolt per level in air, but when I cast it I get one clump of bolts (actually I can't tell if its multiple bolts or not) that all hit the same square. Is it just a mass damage for one square or should there be a bit more spread?
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Orb Lightning has a fairly short range (15). If there are many targets within that range that are close to each other - a few squares apart - it tends to target several of them. If there are only a few, it tends to target only one or two. If the units are more spread out, but still within range, it still seems to mostly (solely) target one basic direction.
__________________
When I said Death before Dishonour, I meant alphabetically.
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February 22nd, 2004, 12:57 PM
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Lieutenant Colonel
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Re: Mist: the poor man\'s Storm
So it (mist) does NOT limit range? And it is cumulative (despite dev protest to the contrary)? Do you suppose they will then change this, or will it be kept?
What can a missile-strong nation (Man for example) do against mist/storm?
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February 22nd, 2004, 04:32 PM
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Re: Mist: the poor man\'s Storm
Use Wind Guide.
A more appropriate question is what does Man do against Arrow Fend.
The answer is: Nothing, they use other units when it gets into that sort of game. More than likely trying to use Wrathful Skies/Thunder Ward.
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February 22nd, 2004, 08:15 PM
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Major
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Re: Mist: the poor man\'s Storm
Quote:
Originally posted by Zen:
Use Wind Guide.
A more appropriate question is what does Man do against Arrow Fend.
The answer is: Nothing, they use other units when it gets into that sort of game. More than likely trying to use Wrathful Skies/Thunder Ward.
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Wind guide won't make up for stacked Mist/Storm. Even with just Storm 50% of your arrows are discarded, which is something of a blow (no pun intended).
Your answer [using other units] is absolutely right though, which is why longbows are typically an early to mid-game tactic.
[ February 22, 2004, 18:16: Message edited by: st.patrik ]
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February 23rd, 2004, 12:46 AM
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Re: Mist: the poor man\'s Storm
I've found even in a Storm with Mist, if you have enough longbows (And who doesn't?) that they are still very effective. Normally with just Storm Longbowmen are still semi-decent and I've found the same with Mist/Storm. Not to say that they don't counter most other types of arrowfire, but longbows being so easy to produce, and with such good normal accuracy and not being xbows (thus firing every round) they still have their place, albeit not nearly as much as without.
Xbows on the other hand get torn up by Storm and with Mist, would be compeletely useless. Shortbows were never any good beforehand, and Composite Bows are just a scratch above shortbows. Javelins are so-so in a Storm/Mist, as being close to the enemy means you are usually going to hit something if you are near it.
The good thing about Mist/Storm though, is it only takes 5 Evo (1 Level below Ench 6 for Arrow Fend) or 4 Const + 3 Evo to put a hurting on any arrow nations.
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