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February 21st, 2004, 09:12 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: Void Summoning, GoH and Luck
OK thanks. I saw someone mention luck helping, but others of different opinion. Looks like the question is still undecided.
So... where do you get all the Nature gems for empowering?
Oh btw you cant carry Treelord's staff and a thistle mace at the same time.
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February 21st, 2004, 09:24 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Void Summoning, GoH and Luck
Quote:
Originally posted by tinkthank:
So... where do you get all the Nature gems for empowering?
Oh btw you cant carry Treelord's staff and a thistle mace at the same time.
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Oops, my bad, but the staff, after replacing the mace, still gets you the necessary 5N for GoH. As for nature gems, nature sites are often found in woodland provinces, though my favorite technique is to take the capitals of AIs that have nature, such as Pythium Serpent Cult (3N). 
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February 21st, 2004, 09:48 PM
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Sergeant
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Join Date: Feb 2004
Location: Germany
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Re: Void Summoning, GoH and Luck
I prefer Pangaea (5N)
CharonJr
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February 22nd, 2004, 02:37 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Void Summoning, GoH and Luck
The irony there is that Pangaea doesn't get as much benefit from Gift of Health since they have those recuperating units. It isn't useless to them, obviously, but it isn't as important to them as it is to other nations.
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February 23rd, 2004, 12:54 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Void Summoning, GoH and Luck
If you find some druids, they are good base mages to use, since they don't have to be empowered. Or, some mage who has a random pick. Empowering from 1->2 is rather cheap, while empowering from 0->1 is expensive.
PvK
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February 23rd, 2004, 01:24 AM
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Re: Void Summoning, GoH and Luck
I don't think it's ironic at all, Poor Pangaea. ;/
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