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  #1  
Old February 21st, 2004, 09:12 PM
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Default Re: Void Summoning, GoH and Luck

OK thanks. I saw someone mention luck helping, but others of different opinion. Looks like the question is still undecided.

So... where do you get all the Nature gems for empowering?

Oh btw you cant carry Treelord's staff and a thistle mace at the same time.
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Old February 21st, 2004, 09:24 PM
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Default Re: Void Summoning, GoH and Luck

Quote:
Originally posted by tinkthank:
So... where do you get all the Nature gems for empowering?

Oh btw you cant carry Treelord's staff and a thistle mace at the same time.
Oops, my bad, but the staff, after replacing the mace, still gets you the necessary 5N for GoH. As for nature gems, nature sites are often found in woodland provinces, though my favorite technique is to take the capitals of AIs that have nature, such as Pythium Serpent Cult (3N).
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Old February 21st, 2004, 09:48 PM

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Default Re: Void Summoning, GoH and Luck

I prefer Pangaea (5N)

CharonJr
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Old February 22nd, 2004, 02:37 AM

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Default Re: Void Summoning, GoH and Luck

The irony there is that Pangaea doesn't get as much benefit from Gift of Health since they have those recuperating units. It isn't useless to them, obviously, but it isn't as important to them as it is to other nations.
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Old February 23rd, 2004, 12:54 AM
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Default Re: Void Summoning, GoH and Luck

If you find some druids, they are good base mages to use, since they don't have to be empowered. Or, some mage who has a random pick. Empowering from 1->2 is rather cheap, while empowering from 0->1 is expensive.

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Old February 23rd, 2004, 01:24 AM

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Default Re: Void Summoning, GoH and Luck

I don't think it's ironic at all, Poor Pangaea. ;/
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