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February 24th, 2004, 02:53 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Must Vent about Breath of Winter
Well I doubt IW consider it naughty if players had a greater control over the units. But it sounds like something really hard to code in such a way that it doesn't mess up the AI, create a lot of new bugs or make turns take forever to load. It simply don't fit into the basic idea of Dominions 2 so a it would take quite an amount of reconstruction. Perhaps in a sequel, should there be one?
Edit: Urgh! Bad dyslexia day.
[ February 23, 2004, 12:57: Message edited by: Wauthan ]
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February 23rd, 2004, 04:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Must Vent about Breath of Winter
Its a computer. Nothing is impossible. However there are things that are more trouble than they are worth.
The wish list is pretty big and everyone has personal preferences for what they think should be high on the list. We do know that the devs read and remember our wishes but as far as I can tell the patches are going to include things they feel are important and quick little things they can fix and things that they consider fun to put in. Not necessarily in that order.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 23rd, 2004, 05:55 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Must Vent about Breath of Winter
Water mages should be kept separate, for now. Death mages present a similar risk, although in practice I've seen less Soul Vortex casting and more summoning from them when unscripted so the risk is probably much less in practice.
And never, ever take a nature mage into battle alongside your Abysian army, lest he cast Protection on one of your Abysian commanders lowering his fire resistance by 25%.
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February 23rd, 2004, 06:02 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: Must Vent about Breath of Winter
well, I vote for a "DO NOT CAST THIS SPELL" system within the game. Shouldn't that be easy? I mean it could be primitive as in a list which all mages go by and not an individual mage. It would help some.
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February 23rd, 2004, 06:05 PM
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Major General
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Join Date: Aug 2000
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Re: Must Vent about Breath of Winter
Well, you could presumably block all mages in the game from casting Breath of Winter by modding it to have ludicrous or impossible requirements such as 3100 fatigue, which also imposes 31 gem cost and thus more than a caster can carry. This wouldn't be terribly fair unless none of the nations in the game could make use of it, however, e.g. Niefelheim. You might also be able to make a spell unresearchable, don't recall.
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February 23rd, 2004, 06:18 PM
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Second Lieutenant
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Re: Must Vent about Breath of Winter
Argitoth,
I like your solution better than Taqwus's, which would effectively deny all AIs access to this relatively low-level spell that might help their SCs.
A relatively simple solution would be not to cast this spell when it will harm nearby friends or when it's unnecessary in that the entire enemy army is routing.
But I still like your notion that we should be able to tell all mages in the nation what spells they are never to cast.  Using a little check box that can be unchecked during the course of the game.
Druids...don't cast berserkers on my other commanders. Don't cast protection on any Abyssians.
I think the problem here is the same as in the case of archers at times...the AI isn't considering damage to nearby friendly units when deciding on a course of action.
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February 23rd, 2004, 06:32 PM
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Private
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Join Date: Nov 2003
Location: Québec
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Re: Must Vent about Breath of Winter
Just as your archers don't mind killing a whole regiment of your troops to kill a single weak enemy. sigh
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