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February 25th, 2004, 09:16 PM
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Major General
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Join Date: Jan 2004
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Re: Tatics and Melee Commanders
Quote:
Originally posted by Saxon:
Then again, Dad also thinks that you can fix anything, including nuclear reactors, with duct tape, so perhaps he is not perfect..
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Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together. If it doesn't solve your problem, you're not using enough. Your father is a wise man.
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February 25th, 2004, 09:36 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Tatics and Melee Commanders
For the actual question (instead of supercombattant value discussions), to get a commander to actually fight in melee more often than not, he needs to have an Attack order, as the default for a melee commander is Stay Behind Troops.
To keep him from fighting alone or getting stuck, you need to look at his Action Point rating to see how fast he'll advance in combat, and compare that to your other troops, and place him ahead or behind or to the side as appropriate, which may take some trial and error.
You can also assign troops to him on guard commander. As long as they aren't slower than he is, and start out near him, they'll follow him around and fight at his side.
You usually want to have at least one commander on Stay Behind Troops or some other safer order, though, because once the Last leader dies, the men tend to flee.
PvK
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February 25th, 2004, 11:17 PM
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Major General
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Re: Tatics and Melee Commanders
Quote:
Originally posted by Norfleet:
Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together. If it doesn't solve your problem, you're not using enough.
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Another excellent, pithy saying by Norfy, to go along with "drive-by priestings". I'm going to have to start compiling a "Complete Sayings of Norfleet" document ...
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February 25th, 2004, 11:54 PM
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Private
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Re: Tatics and Melee Commanders
Thanks a lot for the help. I've found all the replies to be really useful. (Except of course for the ones about duct tape )
- Matt L. :->
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