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February 25th, 2004, 06:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: 1 Pretender and 1 Prophet?
Interesting side-note. There are spells which will let you steal prophets (well actualy any unit) from other nations. I had up to 3 at a time with Dom1 so unless they changed things this becomes another option later in the game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 25th, 2004, 06:41 PM
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Sergeant
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Join Date: Feb 2004
Location: Germany
Posts: 286
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Re: 1 Pretender and 1 Prophet?
Quote:
Originally posted by Gandalf Parker:
Interesting side-note. There are spells which will let you steal prophets (well actualy any unit) from other nations. I had up to 3 at a time with Dom1 so unless they changed things this becomes another option later in the game.
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Even the simple Enslave Mind is able to still do this, just caught myself a juicy Pythium prophet
CharonJr
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February 27th, 2004, 07:00 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
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Re: 1 Pretender and 1 Prophet?
Quote:
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And assorted magic items that allow troops to breathe underwater.
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I still only have the demo, but I have seen nothing, other than a mage's skill level, that will allow ordinary troops to breathe underwater. Commanders, yes, lots of goodies there, but nothing for the grunts.
Is there something for these poor schleps but I've just missed it?
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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February 27th, 2004, 07:22 AM
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Re: 1 Pretender and 1 Prophet?
The Sea King (From the spell Sea King's Court) can carry 10 troops + his Water skill into the water with him.
Otherwise you are regulated to normal magic items. Common ones are:
Sea King's Goblet
Pills of Water Breathing
Manual of Water Breathing
Barrel of Air
Orb of Atlantis
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February 27th, 2004, 05:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: 1 Pretender and 1 Prophet?
They dot tend to give you access to a BIG army. You might have to carefully choose your first water target. Something with just tritons. Once you get one water province you can start building a water army to take the next one.
I usually build a "maybe" army of some water mage and maybe undead or something. Then I watch for some watery mercs to higher. That often signals to me that THIS is the time to strike.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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