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February 25th, 2004, 07:41 PM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
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Re: Disease
Quote:
Originally posted by PvK:
Note that a regeneration item can forestall death from disease, but the victim will eventually become an afflicted wreck.
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Are you sure of this? In Dom1, I recall a time when I had one of the Eternal Knights get diseased, and a good thirty turns later, it had no afflictions beyond that...
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February 25th, 2004, 07:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Disease
Check whether the Eternal Knights have a 'recuperation' flag. Recuperation heals diseases like any other affliction, although it may not be fast enough to save the unit in all cases.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 25th, 2004, 07:57 PM
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Major General
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Join Date: Oct 2003
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Re: Disease
Disease is disease. Bane blades / banefire / "fast-acting diseases" are different, and either kill during combat or do not kill. But the disease affliction does not vary in magnitude.
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February 25th, 2004, 08:04 PM
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Major
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Re: Disease
Quote:
Originally posted by PvK:
If a unit gets a "starving" hit who is already starving, he gets diseased.
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Starving units may get diseased even if they weren't starving the previous turn.
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God does not play dice, He plays Dominions Albert von Ulm
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February 25th, 2004, 09:16 PM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
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Re: Disease
Quote:
Originally posted by Taqwus:
Check whether the Eternal Knights have a 'recuperation' flag. Recuperation heals diseases like any other affliction, although it may not be fast enough to save the unit in all cases.
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Couldn't have been that. I wasn't clear enough. After a lengthy delay, the diseased, regenerating Knight was still infected, but the disease was its sole affliction.
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February 25th, 2004, 10:00 PM
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Re: Disease
The creatures: Harvester of Sorrow, Pazazu, and Mabakeil can all cause a virulent disease that kills population but also diseases commander/troops in that particular province (though the chance is low). This includes friendly units as well.
The Bane Venom charm works the same way except it doesn't cause disease in commander/troops (except the one it's equipped on)
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February 25th, 2004, 11:08 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Disease
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by PvK:
If a unit gets a "starving" hit who is already starving, he gets diseased.
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Starving units may get diseased even if they weren't starving the previous turn. Yes, but my impression is this is because they unluckily got "hit twice" in one turn. A lack of X supplies means X effects randomly sprinkled on the troops, and a second sprinkle on the same troop means disease. I could be wrong, though.
PvK
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