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Old April 10th, 2004, 02:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by Peter Ebbesen:
My pleasure to aid your enjoyment. As always, feel free to provide constructive criticism and suggestions for enhancements, and to link to it to your heart's content.
OK actually I linked to it twice. Once on the links page referring to it as something like I do (but done better). And again in a thoughts page about how Icould collaborate with someone combining my wildly random programmed method with well-thought out named provinces. The conversation is HERE if your interested.

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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old April 13th, 2004, 01:58 AM

odd_enuf odd_enuf is offline
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Default Re: Scenario: Orania Nasty Edition

i ran into a couple problems with pangea on this map. With Carrion Woods one of the magic sites in the capital damages undead, while with new era i couldn't produce any minotaurs at treelord's rest despite have prod +3 scales.

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Old April 13th, 2004, 12:13 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by odd_enuf:
i ran into a couple problems with pangea on this map. With Carrion Woods one of the magic sites in the capital damages undead, while with new era i couldn't produce any minotaurs at treelord's rest despite have prod +3 scales.

odd_enuf
The first one is intentional - it is a most holy site indeed. If Pangaea has truly become so perverted that it abandons Gaia, it is wisest to base your activities out of Treelord's rest.

The second one - what exactly do you mean? Too few resources? Treelord's rest has 5 neighbouring provinces, of which you control only 2 to start. When you have conquered the rest, you should suck enough resources to allow you to build a minotaur per turn, even with the crappy Arkaic Fortress the Treelord owns (unless Ermor has already drained the provinces)

I guess I could add some bonus resources to Treelord's rest, but I always pictured that province as more of a magical masterpiece than a marshalling field for troops, really, what with its insane +8 nature gems, 50% enchantment, 20% thaumaturgy, and resident Treelord.
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