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February 27th, 2004, 07:22 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Question about path boosters.
Quote:
Originally posted by Saber Cherry:
Be wary of the robe, though. The wearer gets eaten pretty soon, so don't put one on a pretender unless you really need to.
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Unless your pretender is one very tough fellow - or just plain lucky
You wouldn't believe how many of my mages ended up with a horror mark in the first game in which I made a Robe of the Magi, as I passed it around a group of mages for forging-boost purposes for a couple of turns before noticing those nice marks left behind 
[ February 27, 2004, 18:40: Message edited by: Peter Ebbesen ]
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When I said Death before Dishonour, I meant alphabetically.
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February 27th, 2004, 08:53 PM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
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Re: Question about path boosters.
Quote:
Originally posted by Pocus:
only one spell give you paths when you have not (Forge of Ancients), and only for forging purposes.
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Minor niggle: Wishing for "Magic Power" (I think) gives you permanent +1 in all magic paths, except holy/unholy.
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Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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February 28th, 2004, 11:41 PM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
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Re: Question about path boosters.
Hi,
The ONLY item that boosts all magic paths is the Robe of the Magi. The Ring of Wizardry only boosts the elemental paths. Which begs the question of why it costs 80 pearls when the similar Ring of Sorcery only costs 40. It also requires one more in Astral.
Ciao,
V'ger gone
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February 28th, 2004, 11:54 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Question about path boosters.
Quote:
Originally posted by Vger:
The Ring of Wizardry only boosts the elemental paths.
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I believe you are mistaken about this. The Wizardry ring boosts all non-holy paths, while the Sorcery ring boosts just astral/nature/death/blood.
[ February 28, 2004, 21:55: Message edited by: Arryn ]
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February 29th, 2004, 12:08 PM
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Corporal
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Join Date: Jan 2004
Location: Pembrokeshire, Wales
Posts: 86
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Re: Question about path boosters.
The Ring of Wizardry definitely boosts all the magical paths in my games - I just checked. Except Holy/Unholy, I assume although I haven't tested it.
The Staves of elemental mastery only boost the elemental paths. There is a unique robe (wishable or kill the bearer) that only boosts 'sorcery' (Astral/Death/Nature/Blood), like the ring. I forget what the Sword of Many colours boosts.
__________________
Thtrap it to the bench and put a good thick bolt of lightning through it, that'th our motto. That'th how you tetht thomething!
- Igor
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February 29th, 2004, 08:06 PM
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Corporal
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Join Date: Jan 2004
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Re: Question about path boosters.
Quote:
Originally posted by Arryn:
quote: Originally posted by Vger:
The Ring of Wizardry only boosts the elemental paths.
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I believe you are mistaken about this. The Wizardry ring boosts all non-holy paths, while the Sorcery ring boosts just astral/nature/death/blood. I think the Ring of Wizardry used to only boost Elemental Paths, at least that is how I remembered it in the unpatched 1.0 game with a testing Virtue in late game, empowered to have at least 1 in all paths (except hold/unholy of course) and testing out more than half of available items.
Of course, I could be wrong if the RoW boost in sorcery isn't cumulative with RoS boost in sorcery, as I don't remember which one I put on first... Btw, having 2 of RoW only yields one boost right? I remembered being unhappy to try out that combo only to find my Vamp Queen not getting double boost.
-Gateway103
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February 29th, 2004, 08:15 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Question about path boosters.
In Dom 2, the RoW boosts all non-holy paths. And, as Zen has repeatedly stated in various threads, duplicate magical path boosters do not add together, and I think the devs consider the RoS and RoW as the same item for that purpose.
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