|
|
|
|
 |

February 28th, 2004, 09:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
GP - I love the random map generator idea and I have downloaded a few from your site. I was wondering if I can take your maps and spice them up a little? You do not mind right? I have GIMP and a few other graphic programs and was about to try making a few maps.
No problem at all. I see the DomMap program as filling two different functions. One is generating starting ideas for people. I generate bunches of maps but only get excited when one of them has an ocean that looks like a dragon, or seems to divide itself naturally into 4 big sections. That will sparc me thinking. Unfortunately Im not too good at making it happen but I figure others will.
The other thing its good for is making the maximum huge maps so that we have some to play on since it will be rare that anyone will manually create maps to fill that niche.
One project I need to return to is changing the maps I run on my site to more random variations
[ February 28, 2004, 20:47: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 1st, 2004, 04:15 PM
|
|
BANNED USER
|
|
Join Date: Feb 2004
Location: Germany
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
I won´t be at home this week, can you plz make a screenie??
I am very curious now!
|

March 5th, 2004, 12:19 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
New map idea for insane-size since I havent heard much on the other two.
Mazes and Monsters:
450 land and 50 water standard random created map from the DomMap program. Yet Another Basic program which will re-randomize the .map file each day on my site. The monsters will be my standard routine to add small Groups of surprise units all over the map.
The mazes part will be a new routine to randomly remove neighbor lines. Random but Im figuring in the area of about every 5th one to start with. I will tweak the routine but the goal is to create a surprising bottlenecks and chokepoints in the file. Hopefully avoiding too many that are so locked out that they cant be reached without transport spells late in the game.
Im debating also adding random neighbor commands which will do far connections ending up with a map that resembles the old Chutes and Ladders game. Maybe that will be another project later.
-- WARNING: Flu symptoms have been detected. My Posts may begin to ramble and may result in garbage. Or feverish genius. Let me know which after I fully recover.
[ March 04, 2004, 22:20: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 5th, 2004, 02:46 AM
|
 |
Private
|
|
Join Date: Feb 2004
Location: Malmö, Sweden
Posts: 29
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
I downloaded them but i wont check them out until tomorow/later today (its 02:45 am and I gotta work today/tomorow), they sound awsome
To bad there is a 500 province limit...I would acually see that one dubbled or trippeled...and make a mod changeing all the units, ½ the strenght & ½ the price, but keep the income etc as it is so you would be able to have twice as many units on the battle field
I just want to see masses of little units running around killing each other....that why I like Ermor so much...it easy to scrape up a larger army constining of 1000+ longdeads (Pretty much cuz you need that many if you not using some big mean summons or other things  )
[ March 05, 2004, 01:09: Message edited by: AztraGoth ]
__________________
"What you're forgetting is that a wizard did it." - Sombre
|

March 23rd, 2004, 09:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: request for MAP testing
OK ready for testing: MAZES and MONSTERS
http://www.techno-mage.com/~dominion...s/MazeMons.tga
http://www.techno-mage.com/~dominion...s/MazeMons.map
Yeah I know thats a game of some sort but I like the name anyway. This is another epic sized map of 500 provinces (450 land and 50 water). Thats large enough to start a game with all 17 nations giving them all the maximum setting of 9 starting provinces and still have room for some expansion.
The program that makes this map is done alittle bit differently. It built an array of all of the nostart provinces, then randomly deleted a bunch of neighbor commands while adding those as nostart provinces also.
That array was used to assign random commanders with random equipment, and random forts/labs/temples. The result is that the map should contain enough lost neighbor connections to make the map rather more maze-like. More choke-points. Plus each of those may have special structures and commanders. If this goes over well I will zip the two files together and offer them. I will also setup a nightly re-write of the map file with all new randoms.
Possible changes:
I might play abit with the numbers of choke-points, structures, commanders.
I might add bodyguards and units.
I might change the map to a different one.
I might do a smaller Version (much fewer provinces)
I might add a chance of adding to a province the setting to boost the number of magic sites randomly assigned by the game but since this involves changing the terrain setting that means creating a whole new array to track.
I might lose interest and move onto something else if it looks like the only person interested in playing such a map is me.
[ March 23, 2004, 19:38: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

March 23rd, 2004, 10:15 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
This looks very, very cool, Gandalf - I for one will be testing this out tonight! 
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|

March 23rd, 2004, 11:10 PM
|
|
Sergeant
|
|
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: request for MAP testing
I believe that the dropped neighbor commands are more fun with more regular provinces, as the map used is rather confusing in that regard.
I like the maze-idea, but I think it'd work better when the map consists of quadrate provinces, like a boardgame. Or hex provinces, like a good boardgame. 
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|