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  #1  
Old March 4th, 2004, 07:30 AM

ZJ ZJ is offline
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Default Re: Speeding up battles

Yes, the battles in this game are way too slow when several types of archers or just a few spirit helmets are part of it. I enjoy watching battles, but only those without ranged units.

No amount of excuses will take away the fact that it's a flaw.

I'd just like to add that I feel sorry for SlyFrog because of some responses he got and I fully agree with him. I just hate it when some people take the slightest criticism against their favourite game as a personal attack...
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Old March 4th, 2004, 08:23 AM

Aikamun Aikamun is offline
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Default Re: Speeding up battles

Sly Frog,

At least 90% of the flame-wars, on this forum, are started by two people. You have already met them. The vast majority of posters are helpful and respectful.

Welcome to Dom2 and good luck,
Aikamun

[ March 04, 2004, 06:28: Message edited by: Aikamun ]
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  #3  
Old March 4th, 2004, 09:57 AM
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PhilD PhilD is offline
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Default Re: Speeding up battles

Quote:
Originally posted by ZJ:
Yes, the battles in this game are way too slow when several types of archers or just a few spirit helmets are part of it. I enjoy watching battles, but only those without ranged units.
Now, since modded ranged weapons seem to have no missile animation (I learned that from the Ashikaga mod, where the archers are just as deadly, but fire much faster), it might be possible to "dummy-mod" all basic ranged attacks in the game so that they lose the animations... (basically, replace the ranged weapons of all units that have them with fake "new" weapons with the same stats, but with no missile animations).

Of course, if the next patch "corrects" the missing anims, they'll be back. And, you cannot watch where stray arrows land (you only get the blood splat where they hit home). But, for the sole purpose of replay time, that would probably work (at least, the Ashikaga archer volleys are fast in replays).

Note: I'm not going to start doing such a mod; I don't have the time and energy to go into this. I'm just offering the idea for a quick and dirty fix...
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Old March 6th, 2004, 04:06 PM

z0dd z0dd is offline
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Default Re: Speeding up battles

A newbie perspective.

I've been playing the demo for the past week, deciding whether or not to purchase the full game. As this topic presents, one qualm I have is the lack of combat playback/speed/VCR-like controls.

Have the developers commented on whether not such a feature will be added (or not) in an update?

Thanks!
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  #5  
Old March 6th, 2004, 04:09 PM
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PhilD PhilD is offline
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Default Re: Speeding up battles

Quote:
Originally posted by z0dd:
A newbie perspective.

I've been playing the demo for the past week, deciding whether or not to purchase the full game. As this topic presents, one qualm I have is the lack of combat playback/speed/VCR-like controls.

Have the developers commented on whether not such a feature will be added (or not) in an update?

Thanks!
Don't hold your breath.

It was present in Dominions 1, but the devs' comment is that it was buggy in Dom2, and was removed for this reason.

They haven't commented on it since then, AFAIK.

It is indeed quite annoying.
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  #6  
Old March 6th, 2004, 07:29 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Speeding up battles

hi everyone, my 2 cent:

The problem is not the battle replay itself, but its really the missiles imho. given you put your archers at the bach and they shot a volley each turn, then you waste quite a lot of time watching those arrows. I played approx 50-60 hours until now, and sometimes im really PISSED about the arrows. It happens that i quit a combat as soon as i realize that this one will take like forever to resolve.
The worst thing when zoom archers arent in range, the ones at the front fire their arrows, the arrows fly and hit something. then the archers at the back of that "regiment" move forward and shot another volley. this is really...well...BS

My conclusion: the game is good, BUT it could be by FAR better if some of the bigger bugs/flaws would be taken out. And whatever you all say, 50€ or whatever is FRIGGIN expensive for bugged things like this. Its not unplayable, but you sometimes think "well what if this would have been fixed by now"

just my 2 cent.
^^
oh yeah, dont let this end in a fanboy flame again
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  #7  
Old March 6th, 2004, 07:37 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Speeding up battles

Quote:
Originally posted by Davidious:
This is correct. besides, I don't actually want to 'watch' the battle replays (although it's fun).

What I want to do is READ the battle replay. So something that generated a text file with all the 'to-hit' rolls, damge, current state of the unit, etc. Basicaly a blow-by-blow text account of the battle would be awesome.
Awesome ?

I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.

Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
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