|
|
|
|
 |

March 6th, 2004, 11:00 PM
|
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
Quote:
Originally posted by Kristoffer O:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
|
Sure, the best solution is to allow us to jump at the start of each round (I dont care about not having the rendering done between these rounds). Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

March 6th, 2004, 11:08 PM
|
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
Quote:
Originally posted by Pocus:
Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
|
Actually, I just hate when I miss it happen and I have to start it all over again
- Kel
|

March 7th, 2004, 12:19 AM
|
|
Private
|
|
Join Date: Oct 2002
Location: Colorado
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
Quote:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
|
well I'd love it.
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all 
|

March 7th, 2004, 12:29 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
Quote:
Originally posted by Davidious:
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all
|
Several of us have the same idea. 
|

March 7th, 2004, 01:20 AM
|
|
Corporal
|
|
Join Date: Jan 2004
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
i think it would also be helpfull for aar's
i would love going over the battle logs of a game
|

March 7th, 2004, 11:21 AM
|
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Speeding up battles
Quote:
Originally posted by Davidious:
well I'd love it.
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all
|
No you wouldn't, you just think you do, fortunately illwinter is not one of these modern everything goes companies that never says no to the players of their game. Illwinter with a firm and gentle no, much like the parent stopping its child from eating to much coockie dough, dares take the responsibility to decide what is best for you. And 400 pages of hit and miss statistics for a single battle is not good for you, no matter what you think in the matter. You might not appreciate it now, but as you get older, and perhaps make games of your own, you will come to see the wisdom of our ways, perhaps even smiling wistfully at your own scallywag ways, wondering at the saintlike patience and almost supernatural wisdom with which we denied the numerous and varied demands of the playerbase.
|

March 7th, 2004, 11:42 AM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Speeding up battles
How about a scrollable log of just the spellcasting then? Maybe with turn number and success or failure.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|