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March 8th, 2004, 02:19 AM
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Re: Speeding up battles
If the battle replay bug is fixed, and stays fixed, there is nothing stopping the adjustable battle replay speed from being reintroduced.
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March 8th, 2004, 02:21 AM
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Major General
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Join Date: Jan 2004
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Re: Speeding up battles
Quote:
Originally posted by johan osterman:
If the battle replay bug is fixed, and stays fixed, there is nothing stopping the adjustable battle replay speed from being reintroduced.
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I'm confused. Wasn't this bug recently found and fixed? Or was that a different replay bug?
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March 7th, 2004, 03:22 PM
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Captain
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Re: Speeding up battles
One cause, there might be more.
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March 7th, 2004, 04:24 PM
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Private
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Re: Speeding up battles
I sure hope it does get fixed, the sooner the better, so I can get this game 
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March 7th, 2004, 04:28 PM
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Re: Speeding up battles
Quote:
Originally posted by johan osterman:
If the battle replay bug is fixed, and stays fixed, there is nothing stopping the adjustable battle replay speed from being reintroduced.
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music to my ears 
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March 7th, 2004, 04:31 PM
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Re: Speeding up battles
by the way, not to frustrate Arryn, but I agree with IW that it would be a bad idea to have a readout of every action in a battle. If you want that you should play pen and paper D&D, IMHO.
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March 7th, 2004, 04:45 PM
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Re: Speeding up battles
Quote:
Originally posted by st.patrik:
I agree with IW that it would be a bad idea to have a readout of every action in a battle.
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Why would this be a bad idea, if it's an option that can be turned on and off at will? If you, or anyone else, didn't want to use it you wouldn't have to. I fail to understand the mindset that says having fewer options is better ...
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If you want that you should play pen and paper D&D, IMHO.
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Easier said than done. First, such games cannot be played solo. Second, gathering a group of players, when you are older and no longer in a college crowd, is very difficult to do. Things such as work, family, etc. tend to interfere with gameplaying.
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