|
|
|
|
 |

March 1st, 2004, 03:57 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Machaka: one request and one question
In the thread which got deleted, we were talking about some Machaka change ideas. Zen mentioned his idea for a new sacred unit - namely the Lion Hunter, who comes with one semi-random affliction. I think it's great and fits the theme perfectly. And the Lion Hunters could be available outside the capitol.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
|

March 1st, 2004, 04:12 PM
|
 |
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Machaka: one request and one question
Ah yes, thanks Fahdiz. I had forgotten the "Summon Totem" spell from that thread. Lion Hunter eh? Sounds interesting but wich unit should it replace? Having a higher tier sacred unit is sort of redundant for Machaka since their spiders are perhaps the strongest of all sacred units. Making it lower tier means it will compete with the common units.
As I mentioned the only change that came about when I turned the militia into sacred "Hunters" was that in the presence of a priest they all died instead of running away. Fire9 allowed them to take some units with them though and nature9 caused them to stay put and give a lot of units affliction. Death9 was perhaps the best of all since you got a very long Lasting PD when all those crappy units turned into soulless. Basicly twice the meatshield for cost. Funny enough Water9 just meant they died faster since the militia outran my other units and thus died very quickly without injuring anything.
Indeed I'm starting to wonder just how I managed playing Machaka earlier. They got to have the worst PD of any faction.
|

March 1st, 2004, 05:14 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Machaka: one request and one question
Hello, and thanks for answering so far.
I think I posted Last week asking if the "research stuck at 3" was a bug, and I couldnt find this thread, and did a search, and saw it was no longer there -- was that the thread that got deleted? (I was away over the weekend.) Did I do anything wrong to make it get deleted? (And does this "stuck at research 3 for one turn" happen only to me?)
Oh most helpful Wauthan: I would be happy to have the bane spider and his apprentices be non-capital and somewhat weakened, perhaps a point or two less defense and/or defense for a slightly smaller gold cost. The lesser spiders have a map movement of 1 (I think), one could consider giving the bane gentleman a similar 1-movement. I would not like to see the Ear become non-holy, regardless of his priestly powers, since a 70-cost spy is a bit much.
Tons of thanks.
|

March 1st, 2004, 05:54 PM
|
 |
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Machaka: one request and one question
Errh... The reasons why that thread was deleted are a fair bit murky. Apparently it got hijacked and tumbled out of topic.
And it's not the abilities of the Banespider that causes trouble. They are fairly average and the Banespider actually dies a whole lot considering the high cost. It's his baneweapons which is more or less a onehit kill since decay causes the unit to make a Magic Resistance check or die. This might take some trial and error. Hopefully someone brighter than meself will jump and advice a course of action.
Oddly enough I have no problem whatsoever with the edited Witch Doctors. I never built them before I gave them 2 levels of Priest (ditched their stats to compensate) but that's just in my "wierd ideas mod" I use when I want to test ideas. Ironically when I did this Machaka AI steamrolled Ermor by massing Witch Doctors.
|

March 1st, 2004, 06:13 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Machaka: one request and one question
OK, fair enough.
But wont the bane spider's high cost keep him from being "mass produced", as you fear? Perhaps ditch the bane blades in favor of something else?
Priestly witch doctors sound good by the way, as long as their cost got upped. Where is that mod?
|

March 1st, 2004, 07:06 PM
|
 |
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Machaka: one request and one question
It's not so much as being mass produced in sheer number but the fact that since it could be produced in any castle. This would allow the Machaka player to produce Bane Spiders right where it would hurt the most as well as being able to produce a large amount of them (one in each castle every turn) in the later game when gold is less of an issue. I don't know about you but getting hit by fourty Bane Spider assassinations in my capital in one round is a bit scary.
The mod i mentioned is not one I sent to Illwinter. It's full of all kinds of crazy edited units like landlobsters, spellcasting bears and archers with 100 precision. I just use it to fool around with the game and learn how stuff works.
|

March 1st, 2004, 07:12 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Machaka: one request and one question
OK, thanks.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|