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March 10th, 2004, 10:11 PM
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Corporal
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Re: New world map
Quote:
Originally posted by Norfleet:
Mmm. Axis and Allies. There's an idea, maybe I should convert THAT map...
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I have thought about it 
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March 10th, 2004, 10:35 PM
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Corporal
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Re: New world map
Quote:
Originally posted by Torvak:
quote: Originally posted by iceboy:
It seems to me that the areas of hawaii and polynesia have no seas. Anyone else notice this???
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Right, but this isn't Axis & Allies where every island has a surrounding sea zone. so how can i change this so that they do???
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March 10th, 2004, 10:51 PM
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Corporal
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Re: New world map
[ March 10, 2004, 21:12: Message edited by: iceboy ]
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March 10th, 2004, 10:51 PM
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Corporal
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Re: New world map
Even better try to convert the europa universalis II or hearts of iron world maps from paradox entertainment!!! 
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March 12th, 2004, 12:40 AM
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Corporal
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Re: New world map
Quote:
Originally posted by Torvak:
quote: Originally posted by iceboy:
It seems to me that the areas of hawaii and polynesia have no seas. Anyone else notice this???
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Right, but this isn't Axis & Allies where every island has a surrounding sea zone. hey torvak how would i go about changing this so that these do have sea zones in the word file?
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March 12th, 2004, 12:55 AM
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Major General
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Re: New world map
Quote:
Originally posted by iceboy:
Even better try to convert the europa universalis II or hearts of iron world maps from paradox entertainment!!!
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I think the HOI World Map probably exceeds the maximum number of provinces allowed in Dominions II.
Quote:
hey torvak how would i go about changing this so that these do have sea zones in the word file?
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You don't. To do this would require adding extra white dots, which would garble the existing province numbers and require reworking the entire .map.
[ March 11, 2004, 23:02: Message edited by: Norfleet ]
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March 12th, 2004, 01:35 AM
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Major General
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Re: New world map
Quote:
Originally posted by Norfleet:
I think the HOI World Map probably exceeds the maximum number of provinces allowed in Dominions II.
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It does, by a factor of over 2:1.
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