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March 2nd, 2004, 04:24 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Annoying death magic
Quote:
Originally posted by Graeme Dice:
I have never seen the AI cast a spell on friendlies that already had the spell cast on them
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Then you have been living in a Dom 2 paradise, which I envy, for I'm not the only person to see the AI repeat castings on the caster, or upon others.
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March 2nd, 2004, 04:26 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Annoying death magic
If the AI was setup so that a mage would not cast anything if it wasn't in range, my strategy would be ruined. I depend on that.
I've noticed if you script a mage to cast the same spell over aand over, it will usually continue to do that (with the exception of smarter spells here and there). The AI isn't as bad as you think...
..But I am always with the people who want AI improvement.
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March 2nd, 2004, 04:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
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If there were no troops within range 25, then it couldn't cast incinerate. That's its range.
Quote:
EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
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Which patch were you using when you saw this behaviour?
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March 2nd, 2004, 04:29 AM
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Major General
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Join Date: Jan 2004
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Re: Annoying death magic
Quote:
Originally posted by Argitoth:
If the AI was setup so that a mage would not cast anything if it wasn't in range, my strategy would be ruined. I depend on that.
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If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
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March 2nd, 2004, 04:34 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Annoying death magic
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
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If there were no troops within range 25, then it couldn't cast incinerate. That's its range. None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.
Quote:
quote: EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
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Which patch were you using when you saw this behaviour? 2.06
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March 2nd, 2004, 04:35 AM
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General
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Join Date: Nov 2000
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
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No, his strategy is to rely on his own mages casting spells as often as possible, such as the very useful raise skeletons/drain life/ raise skeletons/drain life combo that the AI is very good at doing.
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March 2nd, 2004, 04:40 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.
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As you've pointed out though, this wa in 2.06, so it doesn't really apply.
Quote:
quote: Which patch were you using when you saw this behaviour?
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2.06 Have you seen the same behaviour after the verson 2.08 changes to the spell selection heuristic? You really can't use the old examples when the AI _is_ being changed with every patch.
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