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March 2nd, 2004, 04:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
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If there were no troops within range 25, then it couldn't cast incinerate. That's its range.
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EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
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Which patch were you using when you saw this behaviour?
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March 2nd, 2004, 04:29 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Annoying death magic
Quote:
Originally posted by Argitoth:
If the AI was setup so that a mage would not cast anything if it wasn't in range, my strategy would be ruined. I depend on that.
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If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
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March 2nd, 2004, 04:34 AM
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Re: Annoying death magic
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
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If there were no troops within range 25, then it couldn't cast incinerate. That's its range. None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.
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quote: EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
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Which patch were you using when you saw this behaviour? 2.06
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March 2nd, 2004, 04:35 AM
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General
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Join Date: Nov 2000
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
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No, his strategy is to rely on his own mages casting spells as often as possible, such as the very useful raise skeletons/drain life/ raise skeletons/drain life combo that the AI is very good at doing.
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March 2nd, 2004, 04:40 AM
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General
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Join Date: Nov 2000
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.
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As you've pointed out though, this wa in 2.06, so it doesn't really apply.
Quote:
quote: Which patch were you using when you saw this behaviour?
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2.06 Have you seen the same behaviour after the verson 2.08 changes to the spell selection heuristic? You really can't use the old examples when the AI _is_ being changed with every patch.
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March 2nd, 2004, 04:46 AM
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Re: Annoying death magic
Graeme, other people have reported that it's not been fully fixed in 2.08, despite the devs trying to.
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March 2nd, 2004, 04:50 AM
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General
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Join Date: Nov 2000
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Re: Annoying death magic
Quote:
Originally posted by Arryn:
Graeme, other people have reported that it's not been fully fixed in 2.08, despite the devs trying to.
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That's just it. Where are these reports of such behaviour? I haven't seen any reports that weren't explainable through the already known game mechanics, and I read virtually every post that comes through here.
Like I said, the only one I've seen in 2.08 of double protection is air sheild/air blessing.
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