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  #1  
Old March 2nd, 2004, 04:27 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
If there were no troops within range 25, then it couldn't cast incinerate. That's its range.

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EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
Which patch were you using when you saw this behaviour?
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  #2  
Old March 2nd, 2004, 04:29 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Argitoth:
If the AI was setup so that a mage would not cast anything if it wasn't in range, my strategy would be ruined. I depend on that.
If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
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  #3  
Old March 2nd, 2004, 04:34 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Arryn:
I have. Only mage on my side, and no troops within even range 25. The mage *could* have cast Incinerate ...
If there were no troops within range 25, then it couldn't cast incinerate. That's its range.
None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.

Quote:
quote:
EDIT: the mage could also cast Paralyze and Soul Slay, but didn't.
Which patch were you using when you saw this behaviour?
2.06
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  #4  
Old March 2nd, 2004, 04:35 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
If your "strategy" is to count on the AI fatiguing itself, or other such stupid behaviors, you're only cheating yourself by using what is basically an exploit. Against a human you'll be waxed and polished.
No, his strategy is to rely on his own mages casting spells as often as possible, such as the very useful raise skeletons/drain life/ raise skeletons/drain life combo that the AI is very good at doing.
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  #5  
Old March 2nd, 2004, 04:40 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
None of *my* troops. It was a SC pretender, solo. There were plenty of enemies in range.
As you've pointed out though, this wa in 2.06, so it doesn't really apply.

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quote:
Which patch were you using when you saw this behaviour?
2.06
Have you seen the same behaviour after the verson 2.08 changes to the spell selection heuristic? You really can't use the old examples when the AI _is_ being changed with every patch.
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Old March 2nd, 2004, 04:46 AM
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Default Re: Annoying death magic

Graeme, other people have reported that it's not been fully fixed in 2.08, despite the devs trying to.
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  #7  
Old March 2nd, 2004, 04:50 AM
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Default Re: Annoying death magic

Quote:
Originally posted by Arryn:
Graeme, other people have reported that it's not been fully fixed in 2.08, despite the devs trying to.
That's just it. Where are these reports of such behaviour? I haven't seen any reports that weren't explainable through the already known game mechanics, and I read virtually every post that comes through here.

Like I said, the only one I've seen in 2.08 of double protection is air sheild/air blessing.
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