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March 3rd, 2004, 05:39 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The Behemoth
i think he meant that the devs did a quite good job, because its actually THIS deep that you dare not to cast certain spells ^^
[ March 03, 2004, 15:45: Message edited by: Ragnarok-X ]
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March 3rd, 2004, 09:14 PM
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Corporal
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Join Date: Jan 2004
Posts: 58
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Re: The Behemoth
I think the spell description is poor. I have also ignored the spell. It does not say a mage is also summoned to control the behemoth. I had no doubt the casting mage would be unable to cast other spells, because he was stuck in a "heal behemoth" link.
So many nuances in this game to become knowledgeable. Why cause additional confusion with the current spell description?
Aikamun
[ March 03, 2004, 19:39: Message edited by: Aikamun ]
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March 3rd, 2004, 09:44 PM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
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Re: The Behemoth
Well, um, I never fell into this line of reasoning because all the other summons behaved in a similar fashion. It's difficult (for me) to believe that a fairly low-level summon would merit the addition of complex, non-standard behavior...
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March 3rd, 2004, 09:45 PM
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Re: The Behemoth
"With this enchantment, the necromancer (you) has mastered a dark ritual enabling him to reanimate the largest of all animals. The former elephant is preserved in a state of perpetual decay by a revenant mage (not you) who constantly fuels the Behemoth with energies from the Underworld. The most important part of the reanimation ritual is the binding of the mage's (not necromancers) spirit to the Behemoth. This direct spiritual control of the Behemoth gives it high magical resistance. As all of the mage's energies are used in controlling and preserving the beast, he or she is unable to cast spells."
Seems pretty simple if you take a minute to read it instead of just picking out key words like "mage"
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March 3rd, 2004, 09:57 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: The Behemoth
The problem comes in that the description of over half the spells refers to the caster as "the mage", while some say "caster" and the revive spells use the term "necromancer" to mean the caster. If a new player fails to catch on to the change of terminology, which is easy to do when reading spell after spell after spell and trying to soak in so much new info, it's easy to make the mistake. Much easier than you're allowing for, Zen, with all due respect.
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March 3rd, 2004, 10:03 PM
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Re: The Behemoth
Might be. All things considered, especially with multi-language barriers anything and everything could be misconstrued. Though if there was a spell that ate a mage for casting it, I'd probably be the first one to cast it to see what it does. But that's just the kind of person I am.
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March 3rd, 2004, 10:07 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: The Behemoth
Heh. 
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