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  #1  
Old March 5th, 2004, 08:12 AM

Norfleet Norfleet is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by Argitoth:
Swamp survival is a useless skill. there's a 90% chance you will never be stanting in a swamp and a 99% chance that the province is useless. Swamps have low income and low resources and little population not to mention no bonus on magic sites.
Actually, the swamp survival WOULD Be useful if the province was useless. A useful province requires no survival skill to survive in, because it will surely contain, or neighbor, a fort. Survival comes into play when the province sucks, and has no supply, so your troops start starving: The survivalists are the Last to go.

However, in truth, the terrain type of the province in Dominions II doesn't really figure into the game as prominently as you might expect. The only real noteworthy effects are modifiers to strategic move and income. Swamp survival has nothing to do with either. It'd be nice if Swamp Survival negated the negative diseasing effects of Miasmatic dominion, which *IS* powerful, especially since it will disease your own green dragon, who's supposed to LIKE swamps.
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Old March 5th, 2004, 10:37 AM

General Tacticus General Tacticus is offline
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Default Re: C\'tis and Swamps

To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...

I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
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  #3  
Old March 5th, 2004, 12:51 PM

Pocus Pocus is offline
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Default Re: C\'tis and Swamps

how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Old March 5th, 2004, 12:55 PM
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Arryn Arryn is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by General Tacticus:
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
Presently, the main advantage of survival is that units with strategic move 2+ do not come to a halt when passing through such terrain. Normal units without, for example, mountain survival must stop in the mountain province, while the survivalists can go right on through to the other side (assuming they have enough movement). Ditto for forest type.

Of course, what most people prefer to do is bypass the issue completely by using flyers ...
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Old March 5th, 2004, 01:25 PM

Leif_- Leif_- is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by Argitoth:

Man: Hell, I have no ideas...
Marignon: What? No clue...
R'lyeh: They already got one
Arcoscephale: Huh... no ideas.
Vanheim: Nadda
Jotunheim: Nope
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.

Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane)

Mictlan would have a Quaxcatl or feathered dragon.

Jotunheim could have the World Serpent (Midgardsormen)
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Old March 6th, 2004, 02:22 AM

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Default Re: C\'tis and Swamps

They said it was daft to build a castle in a swamp!
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Old March 6th, 2004, 02:29 AM

Leif_- Leif_- is offline
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Default Re: C\'tis and Swamps

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Originally posted by Sand:
They said it was daft to build a castle in a swamp!
"What? The curtains?"
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