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March 5th, 2004, 10:37 AM
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Sergeant
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Join Date: Dec 2003
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Re: C\'tis and Swamps
To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
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March 5th, 2004, 12:51 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: C\'tis and Swamps
how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 5th, 2004, 12:55 PM
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Major General
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Re: C\'tis and Swamps
Quote:
Originally posted by General Tacticus:
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
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Presently, the main advantage of survival is that units with strategic move 2+ do not come to a halt when passing through such terrain. Normal units without, for example, mountain survival must stop in the mountain province, while the survivalists can go right on through to the other side (assuming they have enough movement). Ditto for forest type.
Of course, what most people prefer to do is bypass the issue completely by using flyers ...
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March 5th, 2004, 01:25 PM
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Sergeant
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Location: Norway
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Re: C\'tis and Swamps
Quote:
Originally posted by Argitoth:
Man: Hell, I have no ideas...
Marignon: What? No clue...
R'lyeh: They already got one
Arcoscephale: Huh... no ideas.
Vanheim: Nadda
Jotunheim: Nope
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
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Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.
Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane)
Mictlan would have a Quaxcatl or feathered dragon.
Jotunheim could have the World Serpent (Midgardsormen)
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 6th, 2004, 02:22 AM
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Private
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Re: C\'tis and Swamps
They said it was daft to build a castle in a swamp!
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March 6th, 2004, 02:29 AM
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Sergeant
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Re: C\'tis and Swamps
Quote:
Originally posted by Sand:
They said it was daft to build a castle in a swamp!
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"What? The curtains?"
__________________
"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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March 5th, 2004, 05:14 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: C\'tis and Swamps
Quote:
Originally posted by Leif_-:
quote: Originally posted by Argitoth:
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
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Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.
Mictlan would have a Quaxcatl or feathered dragon. Oh yes, I love the feathered dragon idea. We just need some artists.
[ March 05, 2004, 15:14: Message edited by: Argitoth ]
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