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  #1  
Old March 5th, 2004, 10:37 AM

General Tacticus General Tacticus is offline
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Default Re: C\'tis and Swamps

To make swamp survival useful, you need a region full of swamps, not only one swamp here or there : those are easily crossed or avoided. Then you need to make sure there is something worth it inside, or people will just stay clear and do their fighting elsewhere...

I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
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Old March 5th, 2004, 12:51 PM

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Default Re: C\'tis and Swamps

how works exactly the rule for xxx survival? Its not written anywhere, and nobody seems to know the detail of it.
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Old March 5th, 2004, 12:55 PM
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Arryn Arryn is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by General Tacticus:
I think all survivals should be made more powerful, actually : as it is they never factor in my decisions to hire a particular troop. If troops with swamp survival did not need supply at all in swamp, for example, then they would be worth looking for...
Presently, the main advantage of survival is that units with strategic move 2+ do not come to a halt when passing through such terrain. Normal units without, for example, mountain survival must stop in the mountain province, while the survivalists can go right on through to the other side (assuming they have enough movement). Ditto for forest type.

Of course, what most people prefer to do is bypass the issue completely by using flyers ...
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Old March 5th, 2004, 01:25 PM

Leif_- Leif_- is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by Argitoth:

Man: Hell, I have no ideas...
Marignon: What? No clue...
R'lyeh: They already got one
Arcoscephale: Huh... no ideas.
Vanheim: Nadda
Jotunheim: Nope
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.

Vanheim would have a linnorm or great serpent (re the story of Sigurd Fåvnesbane)

Mictlan would have a Quaxcatl or feathered dragon.

Jotunheim could have the World Serpent (Midgardsormen)
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Old March 6th, 2004, 02:22 AM

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Default Re: C\'tis and Swamps

They said it was daft to build a castle in a swamp!
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Old March 6th, 2004, 02:29 AM

Leif_- Leif_- is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by Sand:
They said it was daft to build a castle in a swamp!
"What? The curtains?"
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Old March 5th, 2004, 05:14 PM
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Argitoth Argitoth is offline
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Default Re: C\'tis and Swamps

Quote:
Originally posted by Leif_-:
quote:
Originally posted by Argitoth:
Mictlan: I'm thinking maybe some type of blood dragon? Bonus fear, blood magic...??
Since Man is grounded in Arthurian legend and mythos, the national dragon should be red.

Mictlan would have a Quaxcatl or feathered dragon.

Oh yes, I love the feathered dragon idea. We just need some artists.

[ March 05, 2004, 15:14: Message edited by: Argitoth ]
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