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March 6th, 2004, 12:05 AM
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Corporal
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Join Date: Jan 2004
Location: Virginia
Posts: 98
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Re: Modding feedback wanted
Being able to reference #armor by number instead of just by name would be nice.
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March 6th, 2004, 05:01 AM
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Corporal
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Join Date: Jan 2004
Location: Canada
Posts: 68
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Re: Modding feedback wanted
As usual, What Saber Cherry said.
#addpretender for nations, and #ambidextrous are the two most annoying I have come across.
I want to add pretenders, not replace. Many of em, I want to add to one nation only.
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March 6th, 2004, 07:16 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: Modding feedback wanted
Hi,
Thanks for asking us. I echo what others have said here regarding monsters and pretenders.
I'm not sure this falls into this Category, but when I've modded some monsters (I piggybacked my changes off of the Healing Gods mod) to regenerate, they don't show the ability in game.
Specifically the various Krakens. My other mods seem to work correctly and the spelling matches other pretenders I HAVE given regenerate to.
Vaya con carnage,
V'ger gone
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March 6th, 2004, 09:15 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Modding feedback wanted
I addition to what others have said (Magic site modding being the #1 lack IMO), the ability the choose/create the list from which names are chosen for the nation being modded would be great.
Also, when giving random magic/sorcery/elemental picks, it should be possible to make some or all of them linked so they are always from the same path. For example 3 sorcery could be set always to be 2/1, and so forth.
A few more.
Choosing what afflictions a creature may suffer.
Affliction editing in general.
For weapons and/or creatures it should be possible to make being hit by the creature/weapon always cause a specific affliction, MR save (or the lack of it) to be specified.
Attacking a creature causes specific affliction, MR save to be specified.
A creature projects a scale or several scales, with variables up to 6, so that Death Made Flesh could shift a province to death 3 even in dominion of growth 3.
Creature may teleport/gate/astral travel/faery trod/stygian paths at will.
Creature reduces/increases the dominion of enemy pretenders/all pretenders.
Creature causes events to occur, either locally in one province or worldwide, these events may be specified.
Event editing in general.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 6th, 2004, 11:40 AM
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Corporal
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Join Date: Jan 2004
Posts: 155
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Re: Modding feedback wanted
Not really a request, but more of an thought. In the event that this is already possible, please accept my sincerest apology.
Ability to modify available mercenaries. I.e. add/delete mercenaries, cost, and their troop compositions, etc., for use in specialized scenarios.
-Gateway103
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March 6th, 2004, 12:39 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: Modding feedback wanted
Units
-Susceptible to fire/cold, maybe shock/poison too.
-Mindless
-Ambidextrous
-Specific item slots
Nations
-Add heroes
-Edit/add themes
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March 6th, 2004, 01:23 PM
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Corporal
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Join Date: Jan 2004
Location: Virginia
Posts: 98
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Re: Modding feedback wanted
Oh, and as mentioned in another thread, bing able to add and modify the #poptype "nations".
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