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March 6th, 2004, 08:10 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Modding feedback wanted
Quote:
Originally posted by Morag:
-Mindless
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AFAIK, mindless units all have a morale of 50, and I don't remember seeing a non-mindless unit with a morale of 50. You should try designing a unit with #mor 50, maybe it gives mindlessness as well.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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March 6th, 2004, 08:24 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Modding feedback wanted
50 mrl = mindless. It should work in modding as well.
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March 6th, 2004, 08:39 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: Modding feedback wanted
Quote:
Originally posted by Kristoffer O:
50 mrl = mindless. It should work in modding as well.
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It works. Thanks.
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March 6th, 2004, 08:56 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Modding feedback wanted
Good ideas from others. I may duplicate some, but:
* Ability to add and remove units from the pretenders available to a nation.
* Ability to and and remove heroes from a nation.
* Ability to steal pictures from other units. e.g.
#usepictures
* Ability to add or steal pictures for modded magic items weapons and armor, and of course, ability to forge those items.
* Ability to add or remove items from the list of national items that can be forged.
* Ability to add and remove national spells.
* Ability to add and remove nations and themes from the available list.
PvK
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March 7th, 2004, 10:42 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Modding feedback wanted
Oh, another good one, if someone else didn't already mention it:
* Ability to specify the kind of undead unit a living unit becomes when it dies and gets resurrected by bless effect or raise dead or whatever. This would allow players to do the work of creating exotic types of undead for all (or at least, some interesting) units...
PvK
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March 7th, 2004, 11:26 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
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Re: Modding feedback wanted
Apart from general expansion of unit #attribute commands (#summonallies especially), the improvement I'd most like to see would be full spell modding, that includes the ability to create and insert completely new spells and rituals into the game.
[ March 07, 2004, 21:28: Message edited by: Potatoman ]
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March 9th, 2004, 02:49 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Modding feedback wanted
Quote:
Originally posted by Morag:
-Susceptible to fire/cold, maybe shock/poison too.
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To do that use something like:
#fireres -100
[ March 08, 2004, 12:50: Message edited by: Johan K ]
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